Mechabellum Version 2.1 enters public testing with a massive batch of experimental equipment, cost adjustments across swarm and giant units, and save-and-load support for Star Expedition mode. The test patch also reins in high-tier unit drops from random reinforcements.
Mechabellum Update 2.0.0.5 brings extensive server optimizations alongside balance changes for Standard Versus and Star Expedition modes. The patch adjusts unit stats like the Centurion and Vortex, reworks starter packs, and introduces a custom camera system.
Mechabellum v2.0.0.4 adjusts Standard Versus tech costs and alters player HP modifiers for specific starter packs. The update also removes rank 3 Vortex drops from early rounds and fixes several technical issues.
Mechabellum is deploying a server hotfix to correct an accidental configuration error that pushed top-tier Star Expedition enemy lineups to all players. The fix requires one hour of server downtime.
Mechabellum update 2.0.0.2 tweaks Star Expedition matchmaking to make the mode easier for 70 percent of players while increasing difficulty for the top one percent. The patch also releases Elite Battle Contracts DLC on Steam alongside minor bug fixes.
Update 2.0.0.1 for Mechabellum expands full game ownership benefits with four new cosmetic rewards and removes specific reward restrictions. The patch also implements a major attack buff and cost reduction for the Centurion unit.
Mechabellum Update 2.0 launches with a rogue-lite Star Expedition mode, the versatile Centurion mech, seasonal progression overhauls, and numerous balance tweaks.
Update v2.0x4 brings unit balance changes for Crawlers and Vortex, introduces a new specialist option, and updates Star Expedition alongside loading screen customizations.
Mechabellum update v1.11.1.3 adjusts Starter Pack HP modifiers and specialist stats ahead of Season 9. The patch also modifies building layout frequencies and fixes a Typhoon bug.
Mechabellum update v1.11.1.2 speeds up Abyss wraith generation and adds a building layout with fewer structures. The patch also resolves bugs affecting aerial unit targeting, hackers, and battlefield powers.
Mechabellum Update 1.11.0.2 adjusts unit costs and base stats for Hacker, Overlord, Vulcan, Marksman, and Phoenix. The patch also modifies starter pack player HP values and optimizes overall performance.
Mechabellum update v1.11.0.1 targets the Experimental Death Knell and Typhoon with balance tweaks. The patch also modifies stats for Hacker, Vortex, Phoenix, Sabertooth, Arclight, Scorpion, and War Factory.
Mechabellum Update 1.11 kicks off Season 8 with a complete Typhoon rework, the addition of Vortex to starter packs, and new dimensional rift anomalies. The patch introduces extensive unit cost adjustments and gameplay QoL changes.
Mechabellum Update 1.10.2 alters unit costs for Mustangs and Scorpions, tweaks damage scaling for Hounds and Arclights, and adds rift anomaly previews to practice modes ahead of the Season 8 launch.
Update 1.9.1 for Mechabellum brings the Skyfire Festival event, Rift Score and leaderboards, new unit technologies for Sabertooth and Mustang, and a defensive structure anomaly. The patch also adjusts the economy for equipment and rebuffs several underperforming units.
The Public Test Server for Mechabellum has been updated with a preview of Update 1.9.1, showcasing upcoming features like the dimensional anomaly, new unit tech for Sabertooth and Mustang, and Rift Score tracking ahead of the February 5 release.
Mechabellum Update 1.9.0.4 adjusts unit costs, attack ranges, and durations across the roster to lift underperforming units, while removing the Snowfall Festival maps.
Mechabellum update v1.9.0 kicks off Season 6 with a new Dimensional Rift mode, experimental tech upgrades, and two seasonal festivals. The update also introduces Magnetic Barricades, unit filtering options, and top-damage tracking.
Mechabellum update v1.8.2.2 applies pre-season balance changes to Void Eye, Fire Badger, Phoenix, and Vulcan. The patch also resolves spectator bugs and AI deployment issues with starter packs.
Mechabellum Update 1.8.2 brings Fire Badger into Starter Packs alongside unit stat adjustments for Vulcan, Tarantula, Hound, Phoenix, and Raiden. The patch also overhauls Prediction Tickets by increasing regeneration rates, raising storage limits, and removing credit purchases.
Mechabellum Update 1.8.2 lands on the Public Test Server, bringing the Fire Badger to Starter Packs, adjusting Raiden stats, and overhauling the prediction ticket economy. Players can test the upcoming balance changes and system updates through Steam.
Mechabellum Update 1.8.1.1 introduces balance adjustments for Vulcan, War Factory, Fire Badger, Void Eye, Scorpion, and Tarantula. The patch also expands solo queue options for 2v2 battles and updates Discord integration.
Mechabellum Update 1.8.1 changes unit variants, nerfs high-MMR units like Wraith and Raiden, and expands how players earn Combat Power. The patch also refines defensive structures and adds quality-of-life tools.
The Mechabellum Public Test Server is live with Update 1.8.1 Iteration 1. Players can test projectile speed adjustments, unit variant changes, and early quality-of-life features.
Mechabellum update 1.8.0.2 rebalances several units including the Phantom Ray and Fire Badger, updates building layouts, and details Casual Mode matchmaking rules. The patch also introduces new QoL settings and fixes store navigation bugs.
Mechabellum update 1.7.4 adjusts Sledgehammer costs and experience requirements ahead of Season 5. Developers are also preparing a public test server for future updates starting with version 1.9.
Mechabellum update 1.7.3 delivers targeted balance adjustments to late-game chaff, unit prices, and health pools. The patch lowers the cost of several units to increase tactical variety while improving combat engine performance.
Mechabellum update 1.7.2 introduces building experience rewards, extensive unit price adjustments, and targeted nerfs to dominant chaff-clearing units. Developers also outline upcoming testing architecture changes in response to community feedback.
Mechabellum patch 1.7.1 targets building layouts, cuts Defense Wall hit points, and removes Stormcaller starting scenarios. Unit reinforcement payouts also drop.
A new non-mandatory update for Mechabellum resolves a crash caused by changing settings, fixes MMR leaderboard readouts, and clears up battle record and Discord display errors.
Mechabellum Update 1.6.2 reduces player HP damage for several 300-cost units, tones down War Factory output, and nerfs Farseer attack speed. The patch also introduces Discord friend integration and unit health bar updates.
Update 1.6.1.3 for Mechabellum adjusts unit stats and pricing for Farseer, Mountain, and War Factory. The patch also resolves tournament and replay bugs.
Mechabellum Update 1.6.1 delivers an engine upgrade alongside balance changes for Mountain, Farseer, Wraith, and Abyss. The patch also alters specialist modifiers and fixes teleportation and undo bugs.
Mechabellum update 1.6.0.2 addresses technical errors across multiple game modes and units. The patch fixes known problems in 4-Player Brawl, the Mountain map, and tournament interfaces.
Mechabellum Update 1.5.4 adjusts the Void Eye unit by reducing its EMP duration. The patch also modifies interaction priorities when Void Eye faces rival EMP attacks and resolves spectator mode issues.
Mechabellum update v1.5.2 rebalances the Void Eye unit with higher HP, longer range, and lower attack power, alongside bug fixes for unit death effects.
Mechabellum update 1.5.0 adds the Void Eye unit, an Undo button, and private chat. The patch also adjusts balance for Phantom Ray, Sabertooth, and Mountain.
Mechabellum update 1.4.2 adjusts unit statistics and starting player HP bonuses to balance combat. The patch nerfs the Hound while buffing the underperforming Abyss and tweaking various specialist loadouts.
Mechabellum update v1.3.0.2 brings new 4-Player Brawl features, including round-skip supply options and center-map bosses in rounds seven through nine. Specialist buffs and Hound range adjustments are also included.
Mechabellum update 1.2.0.5 adjusts unit ranges, costs, and health values for units like the Tarantula, Sabertooth, and Overlord, while removing the Sticky Oil Bomb reinforcement card.
Mechabellum update 1.2.0.4 is available, fixing a bug where the Anti-Interference Module failed to ignore Raiden's Electromagnetic Shot alongside tournament badge and display fixes.
Mechabellum update 1.2.0.3 nerfs Raiden attack speed and DPS, adjusts unit pricing for multiple units, and reduces Quantum Reassembly resurrection time for Phoenix.
Mechabellum Update 1.2.0.2 nerfs the Raiden unit by reducing its damage by 20 percent and increasing its deployment cost to 250. The update also fixes a tutorial progression blocker and replay playback errors.
Mechabellum Update 1.1.2 introduces the Amplify Specialist, rebalances high-win-rate units like the Typhoon and Tarantula, and fixes player HP bonuses for opening configurations.
Mechabellum update v1.1.1 overhauls the Combat Power system ahead of Season 2, adds a free unit specialist, introduces new unit variants, and implements wide-ranging balance changes.
The latest Mechabellum patch addresses stability problems by fixing multiple memory leaks and resolving crashes linked to unit skins in Survival Mode. It also clears up data errors within Community Challenges.
Mechabellum Update 1.0.3 reduces the price of the Fire Badger and dials back the Combat Power penalty for losing matches. The patch also reissues missing medals and addresses translation errors.
Mechabellum update 1.0.1 brings the first post-launch balance adjustments, a reworked Combat Power system, a new Grandmaster rank, and additional seasonal rewards. The patch also reduces memory usage and lowers costs for several units.
Update 1.0.0.5 for Mechabellum adds anti-DDoS security measures and reduces memory usage. The patch also fixes replay saving errors for special characters and spectators.
Ahead of its official release, Mechabellum receives brief pre-release maintenance and a small patch addressing memory, textures, and bugs. Early Access rewards are also rolling out in-game.
Mechabellum update v0.9.0.2 alters combat balance by shifting unit costs, tweaking health and attack values for heavy units like the Vulcan and Arclight, and adjusting player HP bonuses across multiple specialists and opening combinations.
Mechabellum update v0.9.0.1 fixes the Efficient Small Unit Manufacturing tech cost calculation for Farseer units. It also optimizes pathfinding for medium units and resolves data errors caused by disconnects.
Mechabellum Update 0.9.0 adds the rare support unit Farseer, Tech Loadout configuration, and a Promote All button alongside extensive unit balance adjustments. The patch also revamps card visuals and updates several specialist rules.
Mechabellum update v0.8.3.5 introduces activity requirements for the competitive leaderboard and penalizes match cancellations with low-priority queues.
Mechabellum update 0.8.3.4 brings balance changes to units like the Melting Point, Mustang, and Tarantula, while tweaking opening player health bonuses. The patch also restricts skill stacking and nerfs specific high-level unit drops.
Mechabellum Update 0.8.3 adds the heavily armored Tarantula unit, introduces a match reconnection feature, overhauls the replay system, and rebalances multiple units.
Mechabellum update v0.8.2.4 introduces a new Sandworm variant and implements targeted health and cost adjustments for several heavy units. These changes alter deployment strategies for Fortress, Melting Point, and Crawler units ahead of the major patch release.
Mechabellum update 0.8.2.2 adjusts unit stats across the board, tweaking health pools for Fortress and Vulcan while changing scaling mechanics for Marksman and Phoenix.
Mechabellum update 0.8.2 brings the underground Sandworm unit to the battlefield, adds lobby sorting features, and overrules 4-player Brawl scoring rules.
Mechabellum Update 0.8.1.3 shifts unit balance by lowering the Melting Point's cost and HP, raising the Vulcan's HP, and pulling the Hacker from early-game unit drops in 1v1 and 2v2 matches.
Mechabellum update 0.8.2 pushes its release date to June 27 to allow extra time for 4 Player Brawl improvements, performance tweaks, and the addition of the new Sandworm unit. Alongside the patch news, developers confirmed the game will remain a premium title at 1.0 release.
Mechabellum update 0.8.1 introduces the 4-Player Brawl game mode, production tech caps, and significant unit balancing for Vulcans, Scorpions, and Steel Balls.
Mechabellum update 0.8.0.4 adjusts unit balance across the entire roster, reworks Sabertooth technology, and shifts specialist levels. The patch also updates UI brightness, fonts, and tactical reinforcement costs.
Update 0.8.0.2 for Mechabellum introduces balance changes across multiple units, alters reinforcement selection pools, and adjusts player HP bonuses. The patch also lowers squad size maximums and unit level caps for several key combatants.
Mechabellum update 0.8 introduces three rare units, requires supply payments for unit drops, and implements major balance tweaks across multiple units and photon coating durations.
Mechabellum patch 0.7.46 overhauls survival mode by removing random recruitment, adding fixed supply payouts based on surviving units, introducing eight difficulty levels, and placing a boss unit into the rotation. Quality-of-life additions also raise the spectator limit to 300 and add streamer controls.
Mechabellum patch v0.7.45.2 changes unit stats for the Crawler, Wraith, War Factory, and Wasp. It also alters unit drop frequency and caps high-level card power.
Mechabellum update 0.7.33 introduces a new Scorpion unit variant alongside stat buffs for Sledgehammers and Wasps. Players can also vote to speed up battles earlier.
Mechabellum Update 0.7.30 brings targeted balance adjustments to massive units like the War Factory, Wraith, and Fortress, alongside bug fixes for 2v2 combat power calculations.