Mechabellum Patch Notes and Update History

Browse recent Mechabellum updates, balance changes, fixes and patch history.

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Mechabellum Update 2.1 Test Server Overhauls Equipment and Unit Costs

Mechabellum Version 2.1 enters public testing with a massive batch of experimental equipment, cost adjustments across swarm and giant units, and save-and-load support for Star Expedition mode. The test patch also reins in high-tier unit drops from random reinforcements.

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Mechabellum Update 2.0.0.5 Balances Standard Versus and Star Expedition

Mechabellum Update 2.0.0.5 brings extensive server optimizations alongside balance changes for Standard Versus and Star Expedition modes. The patch adjusts unit stats like the Centurion and Vortex, reworks starter packs, and introduces a custom camera system.

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Mechabellum v2.0.0.4 Patch Notes and Balance Changes

Mechabellum v2.0.0.4 adjusts Standard Versus tech costs and alters player HP modifiers for specific starter packs. The update also removes rank 3 Vortex drops from early rounds and fixes several technical issues.

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Mechabellum Update 2.0.0.2 Adjusts Star Expedition Difficulty

Mechabellum update 2.0.0.2 tweaks Star Expedition matchmaking to make the mode easier for 70 percent of players while increasing difficulty for the top one percent. The patch also releases Elite Battle Contracts DLC on Steam alongside minor bug fixes.

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Mechabellum Update 1.11.0.2 Tweaks Unit Costs and Stats

Mechabellum Update 1.11.0.2 adjusts unit costs and base stats for Hacker, Overlord, Vulcan, Marksman, and Phoenix. The patch also modifies starter pack player HP values and optimizes overall performance.

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Mechabellum Update 1.9.1 Introduces Rift Score and Unit Balance

Update 1.9.1 for Mechabellum brings the Skyfire Festival event, Rift Score and leaderboards, new unit technologies for Sabertooth and Mustang, and a defensive structure anomaly. The patch also adjusts the economy for equipment and rebuffs several underperforming units.

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Mechabellum Public Test Server Update 1.9.1 Preview

The Public Test Server for Mechabellum has been updated with a preview of Update 1.9.1, showcasing upcoming features like the dimensional anomaly, new unit tech for Sabertooth and Mustang, and Rift Score tracking ahead of the February 5 release.

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Mechabellum Update 1.8.2 Adjusts Fire Badger and Reworks Prediction Tickets

Mechabellum Update 1.8.2 brings Fire Badger into Starter Packs alongside unit stat adjustments for Vulcan, Tarantula, Hound, Phoenix, and Raiden. The patch also overhauls Prediction Tickets by increasing regeneration rates, raising storage limits, and removing credit purchases.

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Mechabellum Public Test Server Update 1.8.2 Preview

Mechabellum Update 1.8.2 lands on the Public Test Server, bringing the Fire Badger to Starter Packs, adjusting Raiden stats, and overhauling the prediction ticket economy. Players can test the upcoming balance changes and system updates through Steam.

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Mechabellum Update 1.8.1.1 Balance Patch Details

Mechabellum Update 1.8.1.1 introduces balance adjustments for Vulcan, War Factory, Fire Badger, Void Eye, Scorpion, and Tarantula. The patch also expands solo queue options for 2v2 battles and updates Discord integration.

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Mechabellum Update 1.7.3 Adjusts Unit Pricing and Core Balances

Mechabellum update 1.7.3 delivers targeted balance adjustments to late-game chaff, unit prices, and health pools. The patch lowers the cost of several units to increase tactical variety while improving combat engine performance.

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Mechabellum Update 1.7.1 Patch Notes

Mechabellum patch 1.7.1 targets building layouts, cuts Defense Wall hit points, and removes Stormcaller starting scenarios. Unit reinforcement payouts also drop.

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Mechabellum Update 1.6.2 Adjusts Unit Damage and Titan Stats

Mechabellum Update 1.6.2 reduces player HP damage for several 300-cost units, tones down War Factory output, and nerfs Farseer attack speed. The patch also introduces Discord friend integration and unit health bar updates.

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Mechabellum Update 1.6.1 Adjusts Unit Balance and Engine

Mechabellum Update 1.6.1 delivers an engine upgrade alongside balance changes for Mountain, Farseer, Wraith, and Abyss. The patch also alters specialist modifiers and fixes teleportation and undo bugs.

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Mechabellum Update 1.5.4 Nerfs Void Eye EMP Duration

Mechabellum Update 1.5.4 adjusts the Void Eye unit by reducing its EMP duration. The patch also modifies interaction priorities when Void Eye faces rival EMP attacks and resolves spectator mode issues.

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Mechabellum Update 1.4.2 Balances Hound and Abyss Units

Mechabellum update 1.4.2 adjusts unit statistics and starting player HP bonuses to balance combat. The patch nerfs the Hound while buffing the underperforming Abyss and tweaking various specialist loadouts.

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Mechabellum Update 1.2.0.2 Patch Notes

Mechabellum Update 1.2.0.2 nerfs the Raiden unit by reducing its damage by 20 percent and increasing its deployment cost to 250. The update also fixes a tutorial progression blocker and replay playback errors.

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Mechabellum Update 1.2 Season 2 Patch Notes

Mechabellum Update 1.2 kicks off Season 2 with the Raiden flying unit, a Sabertooth rework, Overlord repositioning, and wide-ranging balance changes.

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Mechabellum Update 1.0.3.1 Fixes Memory Leaks and Crashes

The latest Mechabellum patch addresses stability problems by fixing multiple memory leaks and resolving crashes linked to unit skins in Survival Mode. It also clears up data errors within Community Challenges.

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Mechabellum Update 1.0.1 Adjusts Unit Balance and Combat Power

Mechabellum update 1.0.1 brings the first post-launch balance adjustments, a reworked Combat Power system, a new Grandmaster rank, and additional seasonal rewards. The patch also reduces memory usage and lowers costs for several units.

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Mechabellum Maintenance Prepares Game for Full Launch

Ahead of its official release, Mechabellum receives brief pre-release maintenance and a small patch addressing memory, textures, and bugs. Early Access rewards are also rolling out in-game.

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Mechabellum Update 0.9.0 Introduces Farseer and Tech Loadouts

Mechabellum Update 0.9.0 adds the rare support unit Farseer, Tech Loadout configuration, and a Promote All button alongside extensive unit balance adjustments. The patch also revamps card visuals and updates several specialist rules.

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Mechabellum Patch v0.8.2.4 Adjusts Unit Costs and Health Values

Mechabellum update v0.8.2.4 introduces a new Sandworm variant and implements targeted health and cost adjustments for several heavy units. These changes alter deployment strategies for Fortress, Melting Point, and Crawler units ahead of the major patch release.

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Mechabellum Update 0.8.2 Delayed to June 27 for 4 Player Brawl Polish

Mechabellum update 0.8.2 pushes its release date to June 27 to allow extra time for 4 Player Brawl improvements, performance tweaks, and the addition of the new Sandworm unit. Alongside the patch news, developers confirmed the game will remain a premium title at 1.0 release.

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Mechabellum Update 0.8.0.4 Patch Notes

Mechabellum update 0.8.0.4 adjusts unit balance across the entire roster, reworks Sabertooth technology, and shifts specialist levels. The patch also updates UI brightness, fonts, and tactical reinforcement costs.

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Mechabellum Update 0.8.0.3 Patch Notes

Update 0.8.0.3 for Mechabellum tweaks unit statistics for the Vulcan, Crawler, Overlord, Scorpion, and Sabertooth, alongside pathfinding and UI fixes.

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Mechabellum Update 0.7.46 Rebuilds Survival Mode

Mechabellum patch 0.7.46 overhauls survival mode by removing random recruitment, adding fixed supply payouts based on surviving units, introducing eight difficulty levels, and placing a boss unit into the rotation. Quality-of-life additions also raise the spectator limit to 300 and add streamer controls.