update · July 25, 2024
Mechabellum Update 0.8.3 Introduces Tarantula Unit and Replay Overhaul
Mechabellum Update 0.8.3 adds the heavily armored Tarantula unit, introduces a match reconnection feature, overhauls the replay system, and rebalances multiple units.
Mechabellum Update 0.8.3 brings a major shakeup to early-game compositions with a brand-new unit, alongside critical quality-of-life features like in-match reconnection and a redesigned replay system.
New Unit and Starting Lineup Changes
The Tarantula joins the roster as a heavily armored unit equipped with dual rapid-fire autocannons effective against small and medium units, plus upgradeable Spider Mine launchers. Alongside this addition, the Phoenix has its cost reduced from 300 to 200 supply and is removed from the Round 1 available unit pool to reduce opening luck dependence.
Reconnection and Replay Overhaul
Players who disconnect or crash during a match now have roughly 90 seconds to log back in and rejoin before the match ends. The replay system now lets players take over control at any point during a playback, jump freely between rounds, and download tournament replays. Match MMR changes are now recorded in battle logs, and spectator chat issues in ladder matches have been resolved.
Unit Balance Adjustments
Fortress health drops 3% to 45297, range decreases to 170m, and base cost rises to 400. Vulcan attack power increases to 93, rotation speed rises to 70 degrees per second, and its fire travels 25% faster. Melting Point health decreases 5% to 36360, laser duration drops to 8s, and production interval increases to 36 seconds. Wasp health rises to 311 and attack reduction decreases to 30%, while Fang attack increases to 59. Arclight, Wasp, and Scorpion receive various cost and range tweaks.
Equipment and Tech Rebalancing
Numerous equipment cards and tech upgrades have been adjusted across units like Sledgehammer, Overlord, War Factory, Wraith, and Sandworm. Several card levels and stat bonus percentages have been shifted, including nerfs to Fire Badger and Sabertooth cards, while supply limits for unit drops on rounds 3 and 4 see a slight increase.
Why this patch matters
Update 0.8.3 significantly alters early-game tactical choices with the Tarantula and Phoenix shift, while adding essential backend stability through reconnect features and sweeping unit balance passes.