update · October 24, 2025
Mechabellum Public Test Server Launches Update 1.8.1 Iteration 1
The Mechabellum Public Test Server is live with Update 1.8.1 Iteration 1. Players can test projectile speed adjustments, unit variant changes, and early quality-of-life features.
Players can test upcoming balance changes on the Mechabellum Public Test Server with the release of Update 1.8.1 Iteration 1 via Steam.
Accessing the Public Test Server
Players can access the test environment by right-clicking Mechabellum in their Steam library, selecting Properties, navigating to the Betas tab, and choosing public_test from the dropdown menu. Reverting to the live server requires selecting none in the same menu.
Test Server Balance Changes
Vulcan flame projectile speed increases to 450/s with attack adjusted to 84. Tarantula bullet speed increases to 420/s. Fire Badger flame speed rises to 400/s with a range increase to 75 and attack lowered to 26. Hound cost decreases to 200. Marksman anti-air damage modifier increases to 90%. Wraith receives a 3% reduction to both attack and HP. Rapid-Fire Cannons are fine-tuned so they can be destroyed alongside defensive walls by a single defensive missile.
Test Server Features and Fixes
New tracking tools allow players to view damage statistics for Rapid-Fire and Anti-Armor Cannons. Additional buttons allow an instant round retry after battle ends and a refresh of the replay list. Numerous bug fixes address stuck War Factory units, faulty Scorching Charge visuals, and tournament replay deletion errors.
Why this patch matters
Iteration 1 lets the community preview projectile speed reworks and minor unit tweaks before they deploy to the live game.