update · December 11, 2025

Mechabellum Update v1.8.2.2 Adjusts Unit Balance Ahead of Season 6

Mechabellum update v1.8.2.2 applies pre-season balance changes to Void Eye, Fire Badger, Phoenix, and Vulcan. The patch also resolves spectator bugs and AI deployment issues with starter packs.

Mechabellum update v1.8.2.2 arrives to tweak unit performance across high-MMR matches and fix critical bugs ahead of the Season 6 launch.

Pre-Season Unit Balance Adjustments

Void Eye receives a downward adjustment, dropping its hit points from 1569 to 1522 and attack power from 997 to 947 to bring its overall power in line with the Marksman. Fire Badger sees its attack power lowered from 24 to 23 and its HP modifier shifted from -20% to -30% to curb its high pick and win rates among 200-supply units. Phoenix gains a 5% increase to both hit points, rising to 1491, and attack power, rising to 3219, improving its ability to counter high-HP units. Vulcan's hit points are reduced from 33566 to 32559 following performance gains tied to its increased fire movement speed.

Bug Fixes and AI Improvements

The patch fixes an exploit that allowed spectators to use Battlefield Powers. It also resolves a deployment issue where the AI failed to deploy correctly when its starter packs included Fire Badgers.

Why this patch matters

Update v1.8.2.2 acts as a housekeeping patch, reining in overperforming units like Void Eye and Fire Badger while giving Phoenix a clearer anti-giant role before the larger Season 6 update.