update · August 16, 2024
Mechabellum Update 0.8.3.4 Adjusts Unit Balance and Opening Health Bonuses
Mechabellum update 0.8.3.4 brings balance changes to units like the Melting Point, Mustang, and Tarantula, while tweaking opening player health bonuses. The patch also restricts skill stacking and nerfs specific high-level unit drops.
Mechabellum update 0.8.3.4 introduces unit balance adjustments, modified opening player health bonuses, and limits on duplicate skills based on match data and player feedback.
Unit Balance Changes
The Vulcan no longer increases its attack stat. The Melting Point drops from 36360 to 30907 health and gains a 10 percent attack increase. The Mustang gains a 40 percent boost to interception efficiency, and the Tarantula drops from 16789 to 15950 health.
Opening Health Adjustments
Opening player health bonuses change depending on the initial unit chosen. Selecting Marksman or Mustang raises the player HP bonus from plus 300 to plus 500. Choosing Crawler or Tarantula drops the opening player HP bonus from minus 100 to minus 400.
Skills and Research
Skills cannot appear multiple times in a single match. The Research Center attack bonus increases from 10 percent to 12 percent, and an additional upgrade raises its attack bonus from 20 percent to 24 percent.
Card Nerfs and Bug Fixes
High-level Rhino and Wraith cards receive nerfs, alongside large-quantity Melting Point cards. The patch also fixes several bugs that caused data errors.
Why this patch matters
Update 0.8.3.4 alters early-game risk through adjusted opening health pools while rebalancing unit stats and limiting duplicate skills.