update · June 17, 2026

Mechabellum Update 1.11.0.1 Adjusts Experimental Death Knell and Typhoon Balance

Mechabellum update v1.11.0.1 targets the Experimental Death Knell and Typhoon with balance tweaks. The patch also modifies stats for Hacker, Vortex, Phoenix, Sabertooth, Arclight, Scorpion, and War Factory.

The latest balance patch for Mechabellum arrives to rein in overperforming tech options while buffing underutilized units. The update specifically addresses the Experimental Death Knell and Typhoon following recent shifts in the tactical meta.

Experimental Death Knell and Typhoon Nerfs

The shield technology line for the Experimental Death Knell receives adjustments following high usage. Its shield value per rank drops from 30000 to 25000, shield regeneration decreases from 4000 to 2000 HP per second, and reboot time increases from 20 to 25 seconds. Attack range modifiers and missile intervals also shift. Typhoon sees its explosion range reduced from 15 to 12, damage lowered from 125 to 115, and cost increased from 250 to 300.

Unit Buffs and Adjustments

Hacker attack power increases by 5 percent from 585 to 615 to better handle high health targets. Vortex gains a 5 percent increase to both HP and attack power. Arclight receives a cost reduction from 150 to 100 alongside a 5 percent attack increase to compensate for a bug fix. Scorpion's new tech attack range modifier increases from plus 20 to plus 30.

War Factory and Ranged Unit Tweaks

War Factory receives production interval and maximum count adjustments across multiple tiers alongside cost reductions ranging from 350 to 250 depending on the build path. Phoenix and Sabertooth both receive 5 percent reductions to their attack power following high win and usage rates.

Why this patch matters

Update 1.11.0.1 acts as a swift corrective measure against dominant tech paths like the Death Knell shields while giving niche units room to breathe through calculated buffs.