update · July 2, 2026

Mechabellum Update 1.11.0.2 Tweaks Unit Costs and Stats

Mechabellum Update 1.11.0.2 adjusts unit costs and base stats for Hacker, Overlord, Vulcan, Marksman, and Phoenix. The patch also modifies starter pack player HP values and optimizes overall performance.

Update 1.11.0.2 brings a round of balance adjustments to Mechabellum, focusing on shifting unit costs and modifying attack power for several combatants. The patch follows recent tactical shifts tied to the Typhoon remake and Hacker adjustments.

Unit Cost Adjustments

Vulcan and Marksman both see cost increases in this update. Vulcan cost moves from 300 to 350 to address the dominant Vulcan and Marksman combination. Marksman cost rises from 150 to 200 following high MMR dominance after recent Hacker changes.

Stat Buffs and Nerfs

Hacker attack power increases from 615 to 645 to improve efficiency against larger units while retaining weaknesses against medium and light units. Overlord receives a 6 percent attack boost from 4474 to 4742 and a 5 percent HP increase from 20323 to 21339 to counter dropping usage and win rates. Phoenix attack power drops 8 percent from 3058 to 2814, while its damage modifier increases from plus 175 percent to plus 200 percent to boost less popular tech options.

Starter Pack Adjustments

Starter pack player HP modifiers are adjusted across multiple packs. Values shift from 0 to plus 100, minus 400 to minus 300, minus 300 to minus 200, plus 600 to plus 400, 0 to plus 200, and 0 to plus 300.

Performance and Bug Fixes

The update introduces performance optimizations for multiple units, interfaces, emotes, avatars, and avatar frames. Bug fixes resolve a Steel Ball issue and a live streaming display error.

Why this patch matters

Update 1.11.0.2 reins in dominant high-MMR pairings like Vulcan and Marksman while throwing a lifeline to underperforming units like Overlord.