update · June 6, 2025
Mechabellum Update 1.5.2 Adjusts Void Eye Balance and Fixes Death Effects
Mechabellum update v1.5.2 rebalances the Void Eye unit with higher HP, longer range, and lower attack power, alongside bug fixes for unit death effects.
Update 1.5.2 for Mechabellum implements balance adjustments for the Void Eye unit and resolves display and interaction bugs involving unit death effects.
Void Eye Balance
The Void Eye receives an overhaul to its stats and cost. Its hit points increase from 1097 to 1371, range expands from 90 to 100, and attack power drops from 1412 to 917. Its default price changes from 100 to 0, its HP bonus drops from 60 percent to 40 percent, and its price with upgrades shifts from 200 to 250. The development team states that these changes give the Void Eye a longer range and higher health pool to make default unit synergies easier to build.
Bug Fixes
This update fixes a display issue within the settings menu. It also resolves a bug where the Void Eye incorrectly disabled unit death effects even when it did not attack those units, as well as an issue where Photon Coating interactions sometimes interfered with death effects.
Why this patch matters
Update 1.5.2 changes the Void Eye into a sturdier, longer-range support unit while cleaning up death effect bugs.