update · November 9, 2023
Mechabellum Update 0.7.30 Adjusts War Factory, Wraith, and Fortress Stats
Mechabellum Update 0.7.30 brings targeted balance adjustments to massive units like the War Factory, Wraith, and Fortress, alongside bug fixes for 2v2 combat power calculations.
Maintenance for Mechabellum Update 0.7.30 brings a wave of unit rebalancing alongside fixes for match rating calculations. The patch focuses on adjusting health pools, attack intervals, and pricing for high-end combat units.
Unit Balance Adjustments
War Factory health increases from 160,008 to 184,023. Wraith attack power drops slightly from 1,031 to 1,008, but its attack interval shortens from 2 seconds to 1.7 seconds. Vulcan attack drops from 90 to 88, splash damage range increases from 10m to 12m, and rotation speed increases from 50 to 60 degrees per second. Phoenix attack decreases from 3,367 to 3,169 with an attack interval reduced to 3.2 seconds from 3.4. Marksman tech prices increase from 200 to 250.
Fortress Adjustments
The Fortress unit receives structural changes, with specific tech adjustments shifting to level 2 and others moving to level 1. Specific upgrade effects now increase the unit's attack and health by 30 percent while adding 3 to movement speed, at the cost of a 10-range reduction.
Bug Fixes
An issue involving the incorrect calculation of 2v2 combat power has been resolved. Previously, the losing side in 2v2 matches would occasionally have combat power incorrectly deducted at 1.6 times the intended value.
Why this patch matters
Update 0.7.30 provides measured stat tweaks for capital units like the War Factory and Vulcan while correcting a scoring penalty bug that affected 2v2 competitive ladders.