update · November 9, 2026
Mechabellum Update 2.1 Test Server Overhauls Equipment and Unit Costs
Mechabellum Version 2.1 enters public testing with a massive batch of experimental equipment, cost adjustments across swarm and giant units, and save-and-load support for Star Expedition mode. The test patch also reins in high-tier unit drops from random reinforcements.
The first public test update for Mechabellum Version 2.1 arrives with widespread changes to unit costs, experimental standard versus equipment, and quality of life upgrades for the Star Expedition mode. Developers are testing these changes on the public test server to gather player feedback on pacing and counter-play.
Unit Cost and Balance Changes
Multiple ground units receive cost and stat adjustments to balance pick rates across different archetypes. Hounds see missile HP reduced by 30% alongside a cost increase from 250 to 300, while its alternative tech drops in cost from 300 to 250. Sledgehammers move from 100 to 150 cost. Crawlers experience a reduction in damage reduction from 40% to 35%, and Fangs drop in cost from 150 to 100 to encourage swarm-centric tactics. Tarantula costs rise from 300 to 350. Void Eye attack drops 5% to 1087, and its tech cost moves from 250 to 200. Typhoon receives a suite of buffs including a 5% attack increase to 93, a range modifier increase from +20 to +30, a faster revive time of 3 seconds down from 5, and a cost reduction to 100. Stormcaller drops in cost from 350 to 300 with reduced range penalties on tech options. Farseer missile count increases from 12 to 14, and its tech drops to 100 cost. Sabertooth range modifier increases to +30, its damage drops to 2000, and its damage now scales with unit rank to match the main cannon. Vortex shield HP increases to 2500, and its cost drops to 200.
Experimental Equipment and Reinforcements
Standard Versus introduces a temporary batch of experimental equipment items to monitor match pacing. New items include armor variants that convert damage to HP, scaling stat boosts based on unit movement or rank, attack interval reductions, periodic burst attacks, debuff immunities, anti-air capabilities for ranged units, and defensive barriers for ground giants. Additionally, high-tier units of Rank 3 or higher such as Rhino, Scorpion, Sabertooth, and Centurion will no longer appear directly in Unit Reinforcements, removing high-variance high-tier drops from early draws.
Star Expedition Updates
Solo Star Expedition mode now features mid-run save and load functionality, letting players exit an expedition and resume progress later. A new difficulty selection system allows branching paths across the Star Map, letting players choose between high-danger sectors for better rewards or safer routes for a relaxed pace. Round 7 Titan Reinforcements can now also yield 13 new equipment reinforcement types.
Battlefield Powers and General Polish
Battlefield powers receive cost reductions, and duplicate cards for specific powers will no longer appear if a player already selected them. Research time for specific tech increases while shield damage increases. General menu layouts have been redesigned, consolidating tournament entries under the multiplayer menu, and network routing optimizations aim to improve online stability for specific regional players.
Why this patch matters
Version 2.1 shakes up Mechabellum with aggressive experimentation on equipment items and targeted cost shifts for underused units, aiming to normalize pick rates while giving solo players campaign save features.