update · May 27, 2026
Mechabellum Update 1.11x1 Balances Hackers and Typhoons
Mechabellum Update 1.11x1 introduces a preparation delay for Hackers, adjusts unit costs for Typhoons, Vortes, and Scorpions, and fixes combat bugs.
Mechabellum Update 1.11x1 brings balance adjustments targeting Hacker control efficiency, unit pricing for Typhoons and Vortes, and miscellaneous bug fixes.
Unit Balance Adjustments
Hackers now require a 0.9-second preparation time before seizing a new target, which reduces control efficiency against light units while leaving medium and heavy units largely unaffected. Typhoons now cost 300 instead of 200. Vortex units see their cost drop from 400 to 350, with linked attack modifiers adjusted to +35 percent per unit and a maximum cumulative modifier of +105 percent. Scorpions cost 150 instead of 200, with attack range modifiers increased to +20, attack interval modifiers set to -1s, and splash range modifiers set to -8.
Battlefield Powers and Dimensional Rift
Battlefield Power durations are reduced to 1 round, and their cost drops from 200 to 100. Dimensional Rift tweaks cap the Experimental Death Knell tech cost at 800. Artificial intelligence opponents can now correctly unlock Experimental Death Knell technology and research Battlefield Powers via the Research Center. Battlefield Power cooldown times in the Research Center are significantly increased.
Testing Grounds and Bug Fixes
Testing Grounds Tools unit list sorting has been optimized alongside visual effects. The update fixes issues that caused combat to freeze, corrects incorrect Typhoon tags, and resolves localization errors.
Why this patch matters
Update 1.11x1 curbs early Hacker dominance, shifts costs for several mid-to-late game units, and addresses lingering combat freezes.