update · April 11, 2024
Mechabellum Update 0.8.0.2 Adjusts Unit Costs, Stats, and Reinforcements
Update 0.8.0.2 for Mechabellum introduces balance changes across multiple units, alters reinforcement selection pools, and adjusts player HP bonuses. The patch also lowers squad size maximums and unit level caps for several key combatants.
Mechabellum is receiving a balance update that changes unit costs, base attributes, and squad sizes. Version 0.8.0.2 brings targeted adjustments to alter tactical choices across every phase of battle.
Unit Rebalancing and Costs
Mustang attack rises from 34 to 35, and its price drops from 200 to 150. Fang attack ticks up from 56 to 57. Crawler HP drops from 313 to 307, and its price increases from 200 to 250. Overlord attack increases to 3355, splash range decreases to 7m, and attack interval stretches to 4.2 seconds. Sledgehammer HP falls from 3700 to 3478. Arclight receives a heavy stat increase, with HP and attack both climbing 13 percent alongside an attack interval increase to 1.1 seconds. Fire Badger attack jumps 21 percent to 23, and its price rises to 250. Sabertooth HP and attack increase to 15258 and 5455 respectively.
Caps and Reinforcements
Mobile Beacon and Sticky Oil Bomb now appear in reinforcement selections for every round. The maximum number of squads for twelve units including Wasp, Mustang, Steel Ball, and Stormcaller drops from 4 to 3. Maximum level caps are also reduced for twelve units such as Vulcan, Melting Point, and Fang. Additionally, large-quantity Rhino cards are altered while War Factory cards receive adjustments.
Economy and Quality of Life
Cost Control Specialist player HP bonus increases from +200 to +400. The patch also resolves display errors, fixes match loading failures, and addresses an MMR calculation bug affecting new players, which causes a small MMR increase for those players over the coming weeks.
Why this patch matters
Update 0.8.0.2 restructures squad caps and pricing to alter standard army compositions in competitive matches.