update · February 5, 2024

Mechabellum Update 0.7.44 Rebalances Free Unit Cards

Update 0.7.44 adjusts free unit card generation, nerfing high-value options and detailing the math behind round budgets.

Game River has released Mechabellum update 0.7.44, delivering the first balance pass following the introduction of the game's three experimental features. This patch focuses entirely on tweaking free unit cards and clarifying how they spawn.

Free Unit Card Nerfs

Developers have reduced the power of several free unit selections. Specific nerfs hit free unit cards for the Hacker and War Factory, alongside high-level variants of the Phoenix, Wasp, Marksman, Arclight, and Mustang. Additionally, all free unit cards featuring a squad count greater than one receive across-the-board nerfs.

Spawn Mechanics and Budget Rules

The update outlines the underlying rules governing free unit cards. These cards appear once during each of four distinct phase ranges covering rounds 2 through 13, and units currently deployed on the field will never appear as free cards. The single-round budget for these cards is calculated by multiplying the round number by 200. This valuation factors in the unit's base cost, level, squad count, and maintenance fees.

Why this patch matters

A targeted balance adjustment that curbs the dominance of high-value free units while making round-by-round card availability more predictable.