update · November 14, 2024

Mechabellum Update 1.1 Adds Phantom Ray and Unit Adjustments

Mechabellum version 1.1 introduces the Phantom Ray aircraft alongside cost and stat changes for several existing units.

Update 1.1 brings the Phantom Ray to Mechabellum alongside price adjustments across multiple unit types and fixes for technical issues.

New Aircraft and Price Shifts

The Phantom Ray is a medium-sized aircraft with high HP that relies on close-range missiles. Wasp costs drop from 150 to 100, and Mustang costs move from 200 to 150 with a 20 percent increase in interception efficiency. Arclight costs rise from 300 to 400. Sandworm components see multiple price changes, with some upgrades increasing to 250 and others decreasing to 100 or 250.

Combat Adjustments

Stormcaller attack intervals move from 6.3 to 6.6 seconds, attack power increases from 784 to 821, attack reduction climbs from 40 to 50 percent, and cost moves from 150 to 200. Tarantula splash range bonus goes from 5m to 7m, while its attack reduction moves from 30 to 40 percent.

Bug Fixes

Sticky oil mechanics now ensure that igniting oil outside a shield always ignites adjacent oil inside the shield. The update also addresses game freezes, 4-Player Brawl data errors, unrendered unit skins, UI bugs, and translation issues.

Why this patch matters

Update 1.1 alters early unit costs and introduces the Phantom Ray aircraft to Mechabellum.