update · May 31, 2024
Mechabellum Update 0.8.1.3 Adjusts Unit Costs, HP, and Hacker Availability
Mechabellum Update 0.8.1.3 shifts unit balance by lowering the Melting Point's cost and HP, raising the Vulcan's HP, and pulling the Hacker from early-game unit drops in 1v1 and 2v2 matches.
Update 0.8.1.3 for Mechabellum arrives with targeted changes to unit economy, base health pools, and drafting rules. The patch focuses on underperforming heavy units and addresses player frustration regarding specific tactical interactions.
Unit Balance Adjustments
The Melting Point receives a 3 percent decrease in health, dropping from 41,102 to 39,869 HP. To compensate for this durability reduction, its deployment cost drops from 250 to 200. Meanwhile, the Vulcan receives a 4 percent health increase, rising from 36,909 to 38,385 HP. The Vulcan's win rate remained low compared to other units, prompting this adjustment to bring its durability closer to the Melting Point.
Hacker Drop Rate Changes
Hackers will no longer appear in Unit Drops during 1v1 and 2v2 matches. While players frequently express frustration playing against the unit, the Hacker remains an essential counter for specific tactical setups. Complete removal was ruled out, so this change limits random early appearances while preserving the unit's niche utility.
Bug Fixes
The patch resolves an issue that prevented match predictions from settling correctly in 4-player Brawl mode. It also fixes a bug where anti-cheat servers failed to validate Community Challenge scores accurately.
Why this patch matters
Update 0.8.1.3 makes heavy units more flexible through cost and health tuning while removing a common source of frustration from standard matchmaking pools.