update · July 12, 2024

Mechabellum Patch v0.8.2.4 Adjusts Unit Costs and Health Values

Mechabellum update v0.8.2.4 introduces a new Sandworm variant and implements targeted health and cost adjustments for several heavy units. These changes alter deployment strategies for Fortress, Melting Point, and Crawler units ahead of the major patch release.

An incoming balancing pass for Mechabellum addresses high-end unit economy and survivability. Version v0.8.2.4 alters unit costs, health pools, and introduces a specialized Sandworm variant.

Unit Adjustments and Cost Increases

Several combatants face durability reductions alongside cost hikes. Fortress health drops from 48,644 to 46,698, and Melting Point health decreases from 39,869 to 38,274, representing a 4% reduction for both. Crawlers see a 5% health drop from 307 down to 292. Phoenix recruitment cost increases from 50 to 100, and Wraith cost increases from 200 to 300.

Sandworm Variant and Larva Tweaks

A new Sandworm variant increases movement speed by 3, attack power by 40%, and splash range by 5, offset by a 100% increase in recruitment cost. Sandworm Larvae receive a health boost from 3,506 to 4,788 and a faster attack interval dropping from 2.5 seconds to 2.0 seconds, though Larva attack power decreases from 1,244 to 1,027. Larva recruitment cost rises from 300 to 400.

Specialist Adjustment

The Senior Manufacturing Specialist upgrade shifts from level 2 to level 3, altering its timing and availability during matches.

Why this patch matters

Version v0.8.2.4 forces commanders to pay higher prices for key aerial and heavy threats while rebalancing baseline durability across standard units.