update · July 18, 2025

Mechabellum Update 1.6.1 Adjusts Unit Balance and Engine

Mechabellum Update 1.6.1 delivers an engine upgrade alongside balance changes for Mountain, Farseer, Wraith, and Abyss. The patch also alters specialist modifiers and fixes teleportation and undo bugs.

Update 1.6.1 for Mechabellum brings under-the-hood engine work and targeted balance tweaks. The patch aims to improve niche unit viability and tone down overperforming heavy hitters.

Unit Balance Adjustments

Mountain receives price and stat adjustments to its tech paths, lowering costs and tweaking attack intervals to improve its low win rate. Farseer gains a new anti-air tech that increases range and damage against aerial units, accompanied by a reduced attack interval. Wraith receives a three percent reduction to both HP and attack power, while Abyss gets a five percent HP reduction to make it more vulnerable to anti-air counters.

Specialist and Starting Unit Pack Changes

Small Amplifying Core's HP and attack modifier increases from 20 to 22 percent, while its player HP modifier shifts from minus 500 to minus 600. Starting unit packs see multiple adjustments to their player HP modifiers, ranging from zero to minus 300 depending on the pack.

Engine and Bug Fixes

The game transitions to an upgraded engine with no immediate visual changes. Bug fixes resolve an issue where tech upgrades failed to load on flank units after teleportation and correct an error where undoing operations failed to restore unit experience properly.

Why this patch matters

Update 1.6.1 shifts the balance away from dominant units like Abyss while boosting niche choices like Mountain and Farseer, supported by backend engine improvements.