update · September 10, 2026
Mechabellum Update v2.0x3 Tests New Reinforcement Cards
Update v2.0x3 introduces test reinforcement cards and balance tweaks for Vortex, Void Eye, Fangs, and Phantom Rays in standard versus mode.
Mechabellum update v2.0x3 rolls out a batch of test content for standard versus mode, alongside unit adjustments and star expedition interface updates.
Standard Versus Reinforcement Cards in Testing
New reinforcement cards arrive in a testing phase to evaluate potential inclusion in version 2.0. These cards add splash damage range increases, cloaking states that prevent enemy targeting until attacking, small laser sights providing plus 8 range, small fire control systems granting plus 25 percent attack, small heavy armors providing plus 25 percent hit points, and an increase to the number of equipment items a unit can equip.
Unit Balance Adjustments
Vortex receives a test technology increasing XP gain rate by 100 percent, its cost shifts from 250 to 300, and its hit points increase from 7425 to 8538. Void Eye attack moves from 995 to 1144, while hit points drop from 1522 to 1370. Fangs cost decreases from 500 to 450, Phantom Rays cost increases from 100 to 150, and Crawler damage reduction drops from 45 percent to 40 percent. Specialists now grant one free heavy missile in round 3 instead of two missile strikes in round 2.
Star Expedition and Interface Optimizations
Star Expedition gains new store reinforcement options, adjusted salvage drop rates, and interface merges combining solo and 2-player co-op screens. Co-op sessions now require both players to be ready, reminders trigger if players start without salvage, and star map and ranking leaderboard interfaces receive updates.
Bug Fixes
Fixes resolve an issue where stealth equipment stopped working after activating Centurion abilities, data errors, skin visual errors, interface adaptation issues, localization bugs, and incorrect sorting in the skin list.
Why this patch matters
Update v2.0x3 focuses heavily on testing experimental reinforcement cards and evaluating unit adjustments for future versions of the game.