update · September 21, 2026
Mechabellum Update 2.0 Adds Star Expedition, Centurion Unit, and Battle Contracts
Mechabellum Update 2.0 launches with a rogue-lite Star Expedition mode, the versatile Centurion mech, seasonal progression overhauls, and numerous balance tweaks.
Update 2.0 arrives for Mechabellum alongside the second anniversary of its official release. The patch introduces a cooperative and solo rogue-lite mode, a free entry-level edition, a reworked seasonal reward structure, and a host of unit balance changes.
Star Expedition and Free Edition
Star Expedition offers an untimed, asynchronous mode spanning nine planets with random variables and mirrored builds from real players worldwide. Players can tackle it solo or team up in two-player co-op, where commanders lead separate armies onto a merged battlefield. Additionally, a Free Edition becomes available on Steam, allowing new players to access the majority of the game with minor restrictions on public chat, warehouse capacity, and cosmetic acquisition rates.
New Unit: Centurion
The Centurion joins the roster as a flexible mech equipped with a precision rifle. It features three distinct operational styles: long-range precision rifle fire, mid-range dual-wield suppression, or a Melee Mode charge. Exclusive tech options allow the Centurion to summon two Hounds, fire tracking missiles at distant targets, or toggle between dual-wielding and heavy melee capabilities.
Seasons, Battle Contracts, and Career System
Seasonal rewards decouple from Combat Power in Season 9. Combat Power now reflects rank progression, while seasonal and cosmetic items unlock via the new Battle Contract system. Battle Contracts include a free Standard track and purchasable Elite DLC contracts that never expire. The update also introduces a consolidated Career Panel, loading screen management, and a Friends Leaderboard.
Standard Versus Balance Adjustments
Variant cards no longer appear in reinforcement pools if either player fields a large number of that unit. Battlefield powers including Orbital Bombardment, EMP, and Supply Drop drop in cost from 350 or 250 down to 200 or 250 credits, but gain a one-round preparation time. The Specialist system adds High-Yield Specialist and Small Equipment Specialist. Vortex gains increased HP and attack power alongside a slower attack interval and doubled XP gain, while Sabertooth gains an anti-air missile tech alongside base stat nerfs.
Unit Tweaks and Bug Fixes
Crawlers receive a 5 percent HP reduction and a drop in damage reduction from 45% to 40%. Void Eye gains 15 percent more attack power but loses 10 percent of its HP. Fang cost drops to 450, Phantom Ray cost rises to 150, and Tarantula HP drops by 5 percent. The Siege map is removed from 2v2 matchmaking queues. A bug fix ensures secondary weapons properly scale with Research Center buffs for units like the Rhino, Wraith, and Melting Point.
Why this patch matters
Update 2.0 adds offline and co-op content while restructuring competitive rewards and unit balance.