update · June 13, 2025
Mechabellum Update 1.5.3 Buffs Void Eye and Removes Reinforcement Card
Mechabellum Update 1.5.3 alters early-game balance by buffing the Void Eye, nerfing the Phoenix and Tarantula, and removing the Reinforcement card.
Update 1.5.3 for Mechabellum implements roster balance tweaks designed to shift early-game unit dominance. The patch alters combat statistics for three key units and temporarily pulls a tactical card from rotation.
Void Eye Buffs
The Void Eye receives a direct combat enhancement. Its attack interval drops from 3.5 seconds to 3.2 seconds, and its base attack power increases from 917 to 1008, a 10 percent damage boost intended to help it destroy enemy units faster.
Phoenix and Tarantula Adjustments
The Phoenix attack interval increases from 3.2 seconds to 3.4 seconds, opening up room for other early-game damage dealers. Meanwhile, the Tarantula receives a 5 percent health reduction, dropping its hit points from 14404 to 13683 to balance its performance relative to other starting units.
Card Removal and Display Fixes
The Reinforcement card is temporarily removed from the game due to having too much influence on specific matchups while developers search for a balanced solution. Several miscellaneous display issues are also resolved.
Why this patch matters
Update 1.5.3 shakes up early-game unit viability by elevating the Void Eye while scaling back the Phoenix and Tarantula.