update · May 14, 2026
Mechabellum Update 1.10.2 adjusts unit costs and readies the game for Season 8
Mechabellum Update 1.10.2 alters unit costs for Mustangs and Scorpions, tweaks damage scaling for Hounds and Arclights, and adds rift anomaly previews to practice modes ahead of the Season 8 launch.
Mechabellum receives a balance and system update ahead of the upcoming Season 8 public test server launch on May 21 and live launch on June 9. Update 1.10.2 hits servers on May 14 with a two-hour maintenance window starting at 08:30 UTC, bringing adjustments to unit stats, battlefield power timings, and practice mode features.
Unit Cost and Stat Adjustments
Mustang costs increase from 150 to 200 credits. Scorpion costs drop from 300 to 250 credits, and its ability duration extends from 15 to 18 seconds to improve performance against high health targets and Titans. Hound attack scaling drops from 70 percent per second to 65 percent, and Arclight area of effect damage decreases from 82 to 75.
Ability and Startup Timings
Void Eye EMP effect duration drops from 4 seconds to 3.5 seconds. Farseer and Overlord startup times drop from 1.1 seconds to 0.6 seconds. Battlefield powers also see startup times reduced from 1.8 seconds to 0.6 seconds.
Practice and Interface Additions
Players can now preview the type of the next rift anomaly during matches. Solo practice mode adds an option to apply anomalies. Tournaments receive new round start sound effects, and streamers can now register livestream accounts from multiple platforms.
Bug Fixes
The update resolves an issue where the Melting Point sometimes failed to disable the Void Eye correctly. It also fixes several user interface display errors, localization issues, and visual effects bugs.
Why this patch matters
Update 1.10.2 alters recent balance outliers among new technologies while setting up practical quality of life features for solo practice and tournament streaming ahead of Season 8.