update · September 4, 2025
Mechabellum Update 1.7.2 Overhauls Building Experience and Unit Costs
Mechabellum update 1.7.2 introduces building experience rewards, extensive unit price adjustments, and targeted nerfs to dominant chaff-clearing units. Developers also outline upcoming testing architecture changes in response to community feedback.
The second balance patch for version 1.7 of Mechabellum brings sweeping economic changes, unit cost adjustments, and mechanical tweaks to defensive structures. Developers have also shared insight into future testing plans aimed at gathering broader statistical data.
Building Destruction Rewards
Buildings now grant experience when destroyed, giving attacking units a tactical incentive to target them. Defense Wall segments grant 6 EXP, while Rapid-fire Cannons and Anti-Armor Cannons each award 60 EXP upon destruction.
Chaff and Heavy Clearer Rebalancing
Crawlers drop to 263 HP to make them more vulnerable to Fangs. Tarantula health decreases slightly to 13,273 with an increased late-game HP modifier. Vulcan receives across-the-board nerfs, dropping to 88 attack and 33,566 HP, alongside increased upgrade costs and reduced effectiveness against medium and heavy units.
Price Reductions for Underused Units
Steel Balls receive technology price reductions across multiple paths to encourage higher pick rates. Hounds drop in price from 300 to 250 supplies. Void Eyes receive a 10% health increase to 1,509 alongside significant technology price reductions across the board to improve their late-game presence.
Buffs to Giant and Support Units
Arclights receive a health boost to 4,498 and range increases to 95, though per-rank attack scaling is lowered. Giant units including Fortresses, Sandworms, and Raidens receive flat 5% attack increases to elevate their usage rates in later rounds. Stormcaller unlock costs move from 0 to 50 supplies to align with other non-initial units.
Quality of Life and Combat Flow
Combat speed controls are updated so the speed-up button appears 20 seconds earlier during engagements. Unit reinforcement cards adjust the drafting ranks for Rhinos, Steel Balls, Mustangs, Fire Badgers, Fangs, and Crawlers.
Why this patch matters
Update 1.7.2 aggressively reshapes the unit roster's economy, lifting up neglected options like Void Eyes and Steel Balls while reining in staple chaff clearers.