update · May 15, 2024
Mechabellum Update 0.8.1 Adds 4-Player Brawl and Rebalances Units
Mechabellum update 0.8.1 introduces the 4-Player Brawl game mode, production tech caps, and significant unit balancing for Vulcans, Scorpions, and Steel Balls.
Update 0.8.1 for Mechabellum introduces a hybrid Free For All and PvE mode alongside a comprehensive balance pass. Developer notes now accompany the changes to explain the reasoning behind unit adjustments.
New 4-Player Brawl Mode
The 4-Player Brawl mode combines free-for-all player combat with a central NPC faction and Supply Ships. Players earn points by eliminating opponents and destroying supply ships to fund units and upgrades. The neutral AI dynamically targets the leading player each round to challenge frontrunners. Performance may lag on mid-range and low-range hardware during later rounds due to high unit counts.
Unit Price and Stat Changes
The Vulcan splash range increases from 12 meters to 15 meters to improve its effectiveness against smaller units following its unlock cost increase. The Melting Point price drops from 300 to 250, and the Steel Ball price drops from 300 to 200. Mustangs cost 200 instead of 150, but their attack reduction value drops from 40% to 30%. Scorpions receive a 4% attack increase alongside a range reduction from 110 to 100, while Siege Mode increases attack interval by 1.5 seconds and reduces the attack penalty to 35%.
Production Tech and Rebalance Adjustments
All production technologies now feature a maximum production amount to curb their strength in 2v2. Fire Badger hit points, attack, and movement speed all receive minor buffs. Sabertooth attack increases by 10% and movement speed rises to 8m/s. Typhoon hit points decrease by 7%, and base unit health drops to 10000. Phoenix reassemble time drops from 20 to 15 seconds, but maximum reassembles fall from 2 to 1.
Why this patch matters
Version 0.8.1 broadens Mechabellum with a chaotic new multiplayer mode while shifting unit costs to encourage alternative counterplay strategies.