update · April 30, 2024

Mechabellum Update 0.8.0.4 Patch Notes

Mechabellum update 0.8.0.4 adjusts unit balance across the entire roster, reworks Sabertooth technology, and shifts specialist levels. The patch also updates UI brightness, fonts, and tactical reinforcement costs.

Update 0.8.0.4 for Mechabellum brings balance changes to units, reinforcements, and specialists based on recent statistics and player feedback. The patch also includes interface adjustments and a new technology option for the Sabertooth.

Unit Balance and Sabertooth Rework

The Sabertooth receives a splash range increase to 6m, while its old tech is removed and replaced with a new ability that projects a photon coating to ground allies within 50 meters, reducing incoming damage by 30% for 20 seconds and granting immunity to electromagnetic, igniting, acid, and degenerate beam effects. Marksman and Vulcan costs drop, while Vulcan attack rises to 90. Melting Point rotation speed increases to 60 degrees per second and gains a crawler-production ability every 30 seconds. Mustang interception efficiency increases by 20%. Phoenix attack decreases to 2981, and Wraith splash range bonus increases to 7m. Scorpion gains automatic HP regeneration of 4.5% per second upon taking damage, but requires 25% more experience to upgrade. Fire Badger attack increases to 26. Typhoon tech launch interval changes to 9 seconds, and shield HP is adjusted to 11000 per level. Fortress and Wasp gain scaling effects that increase range by 5 and attack by 25% per unit level.

Specialist and Item Adjustments

Tech Specialist, Supply Specialist, Deployment Specialist, Laser Sights, and Portable Shield move from level 2 to level 3. Giant Hunter is temporarily removed. Senior Defense Specialist, Senior Attack Specialist, Ranged Specialist, Junior Manufacturing Specialist, and Top Supply Specialist all see cost increases, with Ranged Specialist effect adjusted to increase all ranged unit range by 10. Sticky Oil Bomb moves to level 3. Smoke Bomb releases smoke in a straight line, reducing unit range by 35% for 2 rounds. Amplifying core increases both attack and HP by 60%. Enhancement Module increases attack and HP by 20%, removes promotion supply costs, and moves to level 4.

Interface and Variant Updates

UI elements receive adjustments to consistency, lower interface brightness, and optimized fonts across most screens. Various variant levels and card drop timings are updated across multiple units, including Sledgehammer, Wraith, and Stormcaller modifications. Unit drop cards no longer appear if a player already owns the variant for that unit.

Why this patch matters

Update 0.8.0.4 alters Mechabellum tactical meta by reworking unit costs, adjusting specialist levels, and introducing new protective technologies.