update · August 28, 2025

Mechabellum Update 1.7.0 Introduces Building Layouts and Overhauls Titan Units

Mechabellum update 1.7.0 adds randomized building layouts to round one, removes unit upkeeps for Titans, and expands the initial deployment area.

Mechabellum update 1.7.0 shakes up early-game strategy with map buildings, major Titan economy reworks, and deployment area adjustments designed to reduce reliance on rock-paper-scissors unit choices.

Building Layouts

Matches in 1v1 and 1v2 modes now feature randomized building layouts on round one, chosen from eight variations. These layouts consist of Defense Walls, Anti-Armor Cannons, and Rapid-Fire Cannons that mirror or flip between opponents. Buildings are rebuilt each round and cannot be moved or upgraded.

Titan Reworks

Upkeeps for Titan units, including the Abyss, War Factory, Mountain, and Death Knell, drop from 150 to zero, while their unlock costs rise from 200 to 350. All Titan variants take a 10 percent health reduction, and specific tech prices shift to eliminate high-tier one-round kill strategies.

Deployment and UI Enhancements

The first-round deployment area moves forward by 20 meters to match later rounds, removing the restriction added in previous patches. Players can now toggle an assistant map grid using Ctrl+G and utilize host controls to remove players from lobby rooms.

Why this patch matters

Update 1.7.0 fundamentally alters early-game decision-making in Mechabellum by giving players visible structural objectives right from the opening round.