Hot Dogs, Horseshoes & Hand Grenades Patch Notes and Update History

Browse recent Hot Dogs, Horseshoes & Hand Grenades updates, balance changes, fixes and patch history.

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Hot Dogs, Horseshoes & Hand Grenades Update 120 Adds Take & Hold Modes

Update 120 brings three new Take & Hold modes to the experimental branch of Hot Dogs, Horseshoes & Hand Grenades, alongside deterministic equipment seeds and smarter Sosig behavior. Modders should note that the Take & Hold Tweaker framework is deprecated in this build.

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Hot Dogs, Horseshoes & Hand Grenades Update 116 Patch 1

Hot Dogs, Horseshoes & Hand Grenades Update 116 Patch 1 adds two unusual firearms, the Glem 1 Glarand and Mac 11 Ripcord. The update also implements mortar safety adjustments and fixes a long list of metadata, collision, and animation errors.

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Hot Dogs, Horseshoes & Hand Grenades Update 114 Experimental Build 1

The first experimental build for Update 114 in Hot Dogs, Horseshoes & Hand Grenades adds the Big Franking Fifty firearm and updates the Tractor tool for easier base building. It also resolves weapon handling bugs for the Carl Gustaf and bolt-action firearms.

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Hot Dogs, Horseshoes & Hand Grenades Update 112 Adds New Firearms and Gas Mechanics

Hot Dogs, Horseshoes & Hand Grenades Update 112 moves to the main branch with new firearms including the PKM and AVT-40, new MLok rail support, updated gas status effects, and numerous fixes. Modders should note the replacement of the priormainversion branch with explicit Update 110 and 111 beta options.