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Hot Dogs, Horseshoes & Hand Grenades Update 120 Patch 4 Adds Steam Frame Support
Hot Dogs, Horseshoes & Hand Grenades introduces Steam Frame controller support and platform detection on the experimental branch.
Browse recent Hot Dogs, Horseshoes & Hand Grenades updates, balance changes, fixes and patch history.
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Hot Dogs, Horseshoes & Hand Grenades introduces Steam Frame controller support and platform detection on the experimental branch.
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Hot Dogs, Horseshoes & Hand Grenades update 120 patch 2 restructures competitive Take & Hold scoring, removes non-functional mechanics, and fixes weapon glitches.
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H3VR patch 120.1 fixes internal stats overwrites, Take & Hold object bugs, and equipment ammo rules.
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Hot Dogs, Horseshoes & Hand Grenades ends ten years of Early Access with Update 120, adding the BBQ Range scene, the Grocket Launcher, and full creator support via H3VR Studio and Gameplanner.
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Hot Dogs, Horseshoes & Hand Grenades rolls out Experimental 22 for Update 120, bringing a rebuilt Take & Hold main menu, a new polymorphic encryption, and multiple spectator camera improvements.
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H3VR Update 120 Experimental versions 20 and 21 are live, introducing the Photo Studio scene, H3VR Studio tools, and Take & Hold fixes.
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Update 120 Experimental 17 hits the experimental branch for Hot Dogs, Horseshoes & Hand Grenades, bringing balance changes to Take & Hold looting characters, new Sosig types, and bug fixes.
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Hot Dogs, Horseshoes & Hand Grenades update 120 Experimental 16 introduces the loot-focused Lucky Looter Take & Hold character. The patch also brings new Gameplanner tools and object manipulation features.
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Update 120 Experimental 14 for Hot Dogs, Horseshoes & Hand Grenades introduces the M111 Offensive Hand Grenade and a signals device. The patch also tackles slingshot physics and C4 mechanics.
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The latest experimental update for Hot Dogs, Horseshoes & Hand Grenades introduces full save and load support for the Gameplanner Signals System, alongside new logic devices and visual wiring indicators.
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The latest experimental hotfix for Hot Dogs, Horseshoes & Hand Grenades corrects logic errors in signal devices, fixes pointer toolgun controls, and updates M-series carbine behavior.
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Update 120 Experimental 12 for Hot Dogs, Horseshoes & Hand Grenades introduces new Gameplanner signal devices and controls alongside a sweeping list of weapon and target fixes.
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Hot Dogs, Horseshoes & Hand Grenades Update 120 Experimental 11 introduces the Gameplanner Signals system, bringing logic wiring, new firearms, and debugging tools to the experimental branch.
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The first Hot Dogs, Horseshoes & Hand Grenades update of 2026 introduces two new tripod utility items for long-range shooting alongside weapon fixes and Take & Hold cleanup improvements.
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The latest experimental build for Hot Dogs, Horseshoes & Hand Grenades introduces studio lighting objects, spectator panel upgrades, and vault file system fixes.
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The latest H3VR experimental update introduces the Sosig Outfit Tool Panel, rebuilds the vault and spectator panels, and adds studio camera controls.
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The latest experimental update for H3VR introduces a new rifle, falling block firearm code reworks, and Take & Hold adjustments.
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Update 120 Experimental 3 for Hot Dogs, Horseshoes & Hand Grenades brings new Sosiggun conversion mechanics, speedloaders, and Take & Hold seed progressions.
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Update 120 brings three new Take & Hold modes to the experimental branch of Hot Dogs, Horseshoes & Hand Grenades, alongside deterministic equipment seeds and smarter Sosig behavior. Modders should note that the Take & Hold Tweaker framework is deprecated in this build.
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Hot Dogs, Horseshoes & Hand Grenades update 119 patch 5 is live on the experimental branch, adding a broad set of H416 firearms and numerous bug fixes.
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Hot Dogs, Horseshoes & Hand Grenades update 119 patch 3 arrives on the experimental branch with zero distance options, sight fixes, and backend code reorganization.
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Hot Dogs, Horseshoes & Hand Grenades drops a new experimental update featuring the ARVolver and internal restructuring for upcoming user tools.
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Hot Dogs, Horseshoes & Hand Grenades update 119 introduces a dark new Take & Hold map, two night-vision focused characters, and seven tactical grenades. Developer Anton also stated that the game will leave Early Access later this year.
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Hot Dogs, Horseshoes & Hand Grenades rolls out Update 119 Alpha 1 on Steam, introducing the Stealthy Stevie Take & Hold character alongside the Dark Hallways level. The update also adds security cameras, night vision pools, and equipment adjustments.
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Hot Dogs, Horseshoes & Hand Grenades Update 118 delivers an overhaul to reflex sights alongside new night vision headsets like the FNVG and PNV57E. The update also introduces LPVO options, physical scope controls, and extensive attachment support for pistols.
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Update 118 Alpha 1 arrives on the H3VR alpha branch with modernized reflex sight systems, new attachments, and removed outdated optics.
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Hot Dogs, Horseshoes & Hand Grenades Update 118 overhauls reflex sights with new shaders, models, and color override options.
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H3VR update 117 patch 2 introduces the Mac 11 72-round drum, major kinetic damage adjustments, and tournament prep tweaks.
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The latest experimental update for Hot Dogs, Horseshoes & Hand Grenades brings back over 60 destructible furniture pieces.
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Anton Hand is back with a new patch for Hot Dogs, Horseshoes & Hand Grenades, bringing an all-new physics-ready slingshot, score-softlock prevention, and a raft of bug fixes for weapons and explosives. The update targets leftover backlog issues from the start of the year.
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Hot Dogs, Horseshoes & Hand Grenades Update 116 Patch 1 adds two unusual firearms, the Glem 1 Glarand and Mac 11 Ripcord. The update also implements mortar safety adjustments and fixes a long list of metadata, collision, and animation errors.
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Hot Dogs, Horseshoes & Hand Grenades update 116 brings the Meatmas Day event with an unboxing experience and hidden presents. Jump into the Meatmas Snowglobe scene to unwrap new gear.
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Hot Dogs, Horseshoes & Hand Grenades update 115 patch 2 introduces the Twelve Glouge 17 firearm and new operational modes for Bullshoot. The update also primes the game for the upcoming Meatmas Day release on December 25.
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Hot Dogs, Horseshoes & Hand Grenades Update 115 introduces the 15-chapter BULLSHOOT challenge mode, along with weapon fixes, mod support notes, and thermal vision improvements.
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Update 115 Experimental 2 for Hot Dogs, Horseshoes & Hand Grenades introduces five new chapters to Bullshoot, a main menu system, save and quit features, and weapon adjustments.
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Update 114 Patch 2 for Hot Dogs, Horseshoes & Hand Grenades introduces a random gun generator for the Item Spawner alongside bug fixes.
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Hot Dogs, Horseshoes & Hand Grenades Update 114 overhauls the game with night vision and thermal optics, procedural ammo boxes, and reworked illumination tools. The massive patch also introduces the Meat Fortress crossover update.
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Hot Dogs, Horseshoes & Hand Grenades Update 114 Alpha 3 brings new Meat Fortress weapons, a kill-scoring system, and simulated chat. The update also adds the Snackston Hale Take & Hold character ahead of the main branch release.
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Hot Dogs, Horseshoes & Hand Grenades Update 114 Alpha 2 introduces three cursed guns, a nighttime map variant, and a new Scene Fight panel. The patch also revises AI visibility mechanics and updates thermal scopes.
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Hot Dogs, Horseshoes & Hand Grenades Update 114 Alpha 1 arrives with night vision equipment, new weapons, thermal optics, and Sosig enemy improvements.
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Hot Dogs, Horseshoes & Hand Grenades Experimental Build 8 overhaul night vision systems, introduces ammo boxes, and adds a massive arsenal of firearms and outfits.
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H3VR Experimental Build 7 updates laser and light attachment controls, introduces the M231 Firing Port Weapon, and revises flashlight menus.
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Hot Dogs, Horseshoes & Hand Grenades Experimental Build 6 introduces new AI luminance perception, night vision, and flashlight blinding mechanics.
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Hot Dogs, Horseshoes & Hand Grenades update 114 experimental build 3 brings an 1841 6 pounder field cannon, new melee weapons, and night scene lighting updates.
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Hot Dogs, Horseshoes & Hand Grenades update 114 introduces custom tracer color overrides with 16 presets. The experimental build also rewrites impact visual effects and adjusts ballistics.
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The first experimental build for Update 114 in Hot Dogs, Horseshoes & Hand Grenades adds the Big Franking Fifty firearm and updates the Tractor tool for easier base building. It also resolves weapon handling bugs for the Carl Gustaf and bolt-action firearms.
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Update 113 introduces a rebuilt magnified optics system, physical scope manipulation, new firearms, and the Duney Range scene.
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The final alpha build for Hot Dogs, Horseshoes & Hand Grenades Update 113 brings an outdoor combat spawning panel to the Duney Range alongside a new P90 tactical variant and continuous scope magnification controls.
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Hot Dogs, Horseshoes & Hand Grenades update 113 alpha build 2 is live on Steam, adding the P90 firearm and a classic scope while fixing rendering and rangefinder mechanics.
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Update 113 Alpha Build 1 brings the massive Duney Range map to Hot Dogs, Horseshoes & Hand Grenades, featuring targets up to 4,000 meters away.
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Update 113 Experimental Build 4 for Hot Dogs, Horseshoes & Hand Grenades introduces the Mk12 firearm set, new attachments, and finalized scope migrations. The patch also sets render distances and addresses item spawner errors.
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Experimental Build 3 for H3VR introduces new ACOS and VRZ scopes, replaces outdated optics, and adjusts weapon handling.
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The second experimental build for H3VR Update 113 introduces physical scope manipulation and lateral view parallax simulation. Twenty optics have been migrated to the new system alongside various visual fixes.
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Hot Dogs, Horseshoes & Hand Grenades update 113 launches an experimental build featuring a magnified optics system with realistic field of view, 1x scope behavior, accurate zeroing, and data-driven scope models.
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Hot Dogs, Horseshoes & Hand Grenades Update 112 moves to the main branch with new firearms including the PKM and AVT-40, new MLok rail support, updated gas status effects, and numerous fixes. Modders should note the replacement of the priormainversion branch with explicit Update 110 and 111 beta options.
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Update 112 Alpha 4 for Hot Dogs, Horseshoes & Hand Grenades delivers reworked smoke mechanics, new Sosig grenades, and audio fixes. The patch also introduces break-action multi-chambering options.
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Alpha 3 brings new tactical smoke mechanics, gas status effects for Sosigs, and performance testing to Hot Dogs, Horseshoes & Hand Grenades.
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Hot Dogs, Horseshoes & Hand Grenades Update 112a2 arrives on the alpha branch with MLok rail support for multiple firearms, revised target encryption behavior, and extensive audio updates. The patch also swaps out several legacy weapons and fixes inventory spawns.
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The latest H3VR patch introduces the H416 rifle, refines Institution level enemies and ammo panels, and fixes numerous navigation and collision bugs.
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H3VR Update 111 introduces the new Institution level, Tournament Toby character, fresh firearms, and massive systemic changes to the Take & Hold roguelite mode.