update · February 14, 2026

Hot Dogs, Horseshoes & Hand Grenades Experimental 12 Expands Gameplanner Signals

Update 120 Experimental 12 for Hot Dogs, Horseshoes & Hand Grenades introduces new Gameplanner signal devices and controls alongside a sweeping list of weapon and target fixes.

Anton Hand deployed Experimental 12 for Update 120 in Hot Dogs, Horseshoes & Hand Grenades, bringing automation tools to the Gameplanner framework. The build adds new signal devices and controls for cyclical and fixed-sequence target challenges, alongside weapon repairs and target configuration adjustments.

Gameplanner Signals and Target Automation

The Gameplanner system receives automated signal generation tools for building cyclical and fixed-sequence target challenges. New additions include Dial25 and Dial32 signal controls, alongside Clock, Randomizer, and Indexer signal devices. Standing steel targets are configured as signal devices, and standing steel targets receiving a command to lower automatically disable their springs.

Weapon and Equipment Fixes

Multiple weapon behaviors are corrected across the arsenal. The AR-18, AR-180, Stoner 63 Rifle, H416N, and M27IAR gain functional bayonet mounts. Other adjustments address round loading triggers on Uzi magazines, P38 pistol ejection direction, fire selector behavior on the VZ58 series, and Webley 1913 slide behavior where the slide locks open when a magazine is absent.

Take & Hold and Mode Corrections

Take & Hold target mode settings that caused inconsistent behavior on Rampart are resolved by forcing 'All Targets' mode for the map. Additional fixes address mode-switching for the Pointer Pistool across certain control schemes, inverted flick directions on the Model 95, and SR-IC Mk.II naming and upgrade restrictions in Take & Hold.

Why this patch matters

Experimental 12 expands the Gameplanner scripting framework while polishing physical weapon interactions and target responsiveness in H3VR.