update · February 10, 2024
Hot Dogs, Horseshoes & Hand Grenades Update 112 Alpha 4 Overhauls Smoke and Sosig Gear
Update 112 Alpha 4 for Hot Dogs, Horseshoes & Hand Grenades delivers reworked smoke mechanics, new Sosig grenades, and audio fixes. The patch also introduces break-action multi-chambering options.
Anton has released the latest alpha update for Hot Dogs, Horseshoes & Hand Grenades, wrapping up work on the game's smoke systems while expanding the Item Spawner with new Sosig ordinance and settings.
Smoke System Overhaul
All in-game smoke solids now use a dual collision layer system for improved obscurance, coverage, and clumping. Standard smoke blinds players and enemies for two seconds and causes confusion for one second upon head intersection. CS-Gas smoke stuns targets for one second and confuses them for five seconds. Performance has also been improved by disabling unnecessary shader features and reflection probe lookups on smoke solids.
Sosig Grenades and Item Spawner Additions
Five new Sosig grenades, including standard frag, old frag, smoke, incendiary, and flash variants, have been added to a new Item Spawner subcategory, featuring updated models with better interactivity, visual effects, and audio cues. Metadata errors on recently added MLok attachments were also corrected.
Audio and Weapon Tweaks
The update fixes missing sound events on the MP5SD and MP5k sets, and corrects the sound profile for the Sustenance MP7. Additionally, a new BreakactionMultiChambering option was added. Defaulted to on, this setting automatically chambers two rounds in a double-barrel firearm when holding both rounds.
Why this patch matters
Update 112 Alpha 4 modernizes tactical smoke interactions and streamlines weapon handling for double-barrel firearms.