update · April 25, 2026
Hot Dogs, Horseshoes & Hand Grenades Experimental 17 Overhauls Lucky Looter
Update 120 Experimental 17 hits the experimental branch for Hot Dogs, Horseshoes & Hand Grenades, bringing balance changes to Take & Hold looting characters, new Sosig types, and bug fixes.
Hot Dogs, Horseshoes & Hand Grenades has received Experimental Build 17 on the experimental branch. This update focuses heavily on iterating the Lucky Looter Take & Hold character based on feedback, while introducing new enemy types and weapon adjustments.
Lucky Looter Adjustments
The Lucky Looter Take & Hold character sees major revisions to its gameplay loop. Hold waves now feature fewer rots, new rots, and a higher count of scavengers. Supply rooms have been updated with new Sosig types, and runs now begin with a backpack equipped. Boss health thresholds have been tweaked, and bosses are significantly weaker when Arcade Sosigs are selected in the TNH menu. Additionally, supply rooms can now contain up to four loot spawns.
Loot and Economy Changes
Box loot found during looting character runs now includes attachments, locomotion tools, power-ups, night vision goggles, and melee weapons. Using the Gun Recycler with a looting character rewards box loot directly instead of a token. Flaccid Steak's bosses are now correctly tagged, meaning rounds end when the boss is defeated. A bug where a missing gun spawn would break the looting mechanic has also been resolved.
New Additions and Fixes
ScavRot and Decayed Sosig types have been added to the game. Several technical fixes address scoreboard internal API issues, a patterner setting that allowed invalid cyclic connections and potential crashes, incorrect metadata on the Brown Bess Bayonet, and proper listing for the K98k Scope.
Why this patch matters
Experimental 17 provides targeted adjustments to looting-centric characters in Hot Dogs, Horseshoes & Hand Grenades, improving economy flow and ironing out progression bugs.