update · October 11, 2025
Hot Dogs, Horseshoes & Hand Grenades Update 120 Adds Take & Hold Modes
Update 120 brings three new Take & Hold modes to the experimental branch of Hot Dogs, Horseshoes & Hand Grenades, alongside deterministic equipment seeds and smarter Sosig behavior. Modders should note that the Take & Hold Tweaker framework is deprecated in this build.
Hot Dogs, Horseshoes & Hand Grenades has launched Update 120 on the experimental branch, introducing three distinct Take & Hold variants alongside major AI and menu revisions. Players can test the new modes immediately by opting into the experimental branch via Steam.
New Take & Hold Modes
Blitz requires players to assault a System Node by first destroying its shields under heavier patrol pressure. Rampart focuses purely on wave defense by warping players directly to supply and hold points with simplified encryptions and faster enemy waves. Sandbox mode makes any Take & Hold scene playable with the Toolbox, allowing custom configurations and target sequences.
AI and Performance Improvements
Sosig investigate behavior is faster, more dynamic, and more curious when unsuppressed, while suppressed behavior includes more evasive movement. Spawning now uses a coroutine to spread out costs and reduce single-frame stutters. The lobby menu correctly remembers the last map and character, and the Take & Hold Magazine Duplicator now displays capacity upgrades before purchase.
Modding Compatibility Warning
The Take & Hold Tweaker framework is hard deprecated in version 120 due to sweeping changes throughout the mode code. Using existing method replacements or patches will cause execution errors and game-halting issues. Official core functionality replacements will roll out over the coming weeks.
Why this patch matters
Update 120 expands Take & Hold variety and updates core backend systems, though modders must wait for official framework integrations before older plugins function properly again.