update · December 7, 2024
Hot Dogs, Horseshoes & Hand Grenades Update 115 Experimental 2 Adds Chapters
Update 115 Experimental 2 for Hot Dogs, Horseshoes & Hand Grenades introduces five new chapters to Bullshoot, a main menu system, save and quit features, and weapon adjustments.
Developer Anton Hand has released Update 115 Experimental 2 for Hot Dogs, Horseshoes & Hand Grenades on the Steam Experimental branch, adding new chapters and core menu systems to the Bullshoot mode.
Mode Additions and Features
Bullshoot expands with five new chapters, bringing the total to ten. A dedicated main menu system is now in place alongside save, quit, and resume functionality. Players can also utilize a chapter select feature that tracks best completion times for each unlocked chapter.
Weapon and Item Changes
The M76 now realistically drops its bolt when an empty magazine is removed and the bolt is locked to the rear. Fired rounds sitting in chambers now glow when viewed under thermal vision. Certain interstitial rooms have been removed to accommodate the new chapter-break structure.
Bug Fixes
The quickbelt orientation for the Airgun and Jackhammer is corrected, along with affixment points for the A4 Carryhandle Sight and Canadian Carryhandle Sight. The Medigun now correctly heals sosigs following recent Meat Fortress IFF changes. Additional fixes address the display name for the .38 special speedloader, F1 grenade icon color, missing damage on the MK211, LC22R manual cocking, round cookoff behavior, and the Ferryman magazine identifier.
Why this patch matters
Experimental 2 brings menu systems and a batch of new chapters to Bullshoot while tightening up weapon behaviors and fixing long-standing visual and functional bugs.