update · February 24, 2024
Hot Dogs, Horseshoes & Hand Grenades Update 112 Adds New Firearms and Gas Mechanics
Hot Dogs, Horseshoes & Hand Grenades Update 112 moves to the main branch with new firearms including the PKM and AVT-40, new MLok rail support, updated gas status effects, and numerous fixes. Modders should note the replacement of the priormainversion branch with explicit Update 110 and 111 beta options.
Hot Dogs, Horseshoes & Hand Grenades has returned to the main branch with Update 112. This release introduces multiple firearms, expanded attachment options, overhaul of gas and smoke mechanics, and extensive bug fixes.
New Firearms and Attachments
Update 112 adds the PKM with a 200-round belt box and the AVT-40 with a 15-round magazine and 20-round drum. Also added are the DMR15, FP15, MP15, PDC15, and PEN15. The Pen15 now spawns with a Picatinny Optic in Take and Hold. New attachment types include MLok rails, MLok-to-Picatinny adapters, various foregrips, ironsights, suppressors, and new rear and carry handle sights. MLok rail support has been extended to the SCR AR15 Pistol, MX410, Mk 12, M2 Tactical, AKM Tactical, P762, Sport ACR, Evo3 Stealth, Evo3 S1 Carbine, and Evo3 S2 Micro.
Gas Mechanics and Sosig Grenades
A new Gas Solid Status Effects system allows gas spheroids from smoke and gas grenades to inflict blind, confusion, stunning, unconsciousness, and various buffs or debuffs on Sosigs. Standard smoke now blinds for 2 seconds and confuses for 1 second on Sosig head intersection, while CS-Gas stuns for 1 second and confuses for 5 seconds. Mustard and toxic squarrels now emit gas spheroids causing knockout and vomiting damage over time. The five primary Sosig grenades have been replaced with more interactive models, and audio legibility for these grenades has been improved.
Audio and Physics Adjustments
Refractive encryption now teleports and fires its weapon after 0.1 seconds instead of instantly, allowing multi-projectile shots like shotgun shells to strike it reliably. Orthogonal encryption now rotates 180 degrees instead of 90 degrees. G-Series handguns use modern handling audio from the G41 release, non-.50 series Deagles have upgraded audio, and HK-style weapon sounds have been adjusted. Physics collision logic for white smoke grenades has been updated to better block line of sight, and rendering performance for smoke solids has been improved.
Bug Fixes and Modding Branches
Numerous code fixes address missing base class calls in the Flaregun, CarlGustav, Girandoni, GrappleGun, MeatNailer, and RemoteMissileLauncher classes, alongside fixes for the Girandoni air rifle pump, SW41 12-round magazine spawn counts, and E79 scope pickup issues. Modders should note that the priormainversion beta branch has been removed and replaced with explicit beta options for Update 110 and 111.
Why this patch matters
Update 112 delivers a substantial expansion to weapon variety, tactical attachment ecosystems, and environmental gas simulation in H3VR.