update · August 3, 2024

Hot Dogs, Horseshoes & Hand Grenades Update 114 Experimental Build 6 Adds AI Vision Mechanics

Hot Dogs, Horseshoes & Hand Grenades Experimental Build 6 introduces new AI luminance perception, night vision, and flashlight blinding mechanics.

The latest experimental branch update for Hot Dogs, Horseshoes & Hand Grenades overhauls how enemies interact with light and darkness, adding new vision systems for artificial intelligence.

AI Vision Overhaul

Enemies now feature a perceptibility system based on luminance, which limits distance visibility in darkness. Sosigs equipped with night vision gear, alongside certain monstrous Zosigs, can now see in the dark. Additionally, Sosigs can be blinded by spot lights and flashlights at close range, with night-vision wearers proving more susceptible to this effect. Note that flashlight blinding effects do not stack, and attaching multiple flashlights will degrade performance.

Maps and Equipment

Friendly45 and Spooky45 scenes now feature a Navmesh and an AI Manager. Glowsticks use updated coding to register with the AI perception system, and the player's darkness visibility now factors in active flashlights held in hand or attached to guns.

Bug Fixes

Sosigs missing their head link can no longer be blinded. Detached night vision headsets no longer spawn at the scene origin before moving to the hand, and close frustum culling errors in scope cameras are resolved. The build also fixes overlapping scope and night vision monocular views in separate eyes, alongside missing reverb zones spamming errors.

Why this patch matters

Build 6 deepens stealth and tactical gunplay by introducing functional darkness and light mechanics for AI, though players should heed hardware warnings regarding weapon light stacking.