Schedule I Patch Notes and Update History

Browse recent Schedule I updates, balance changes, fixes and patch history.

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Schedule I v0.4.2 Open Beta Patch Update

Schedule I v0.4.2 Open Beta introduces a complete mushroom cultivation system, management renaming tools, temperature mechanics, and economy adjustments.

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Schedule I Patch v0.4.1f12 Overhauls Multiplayer Networking

Schedule I patch v0.4.1f12 refactors networking code to reduce bandwidth usage and introduces a network replication queue system. The update also adjusts vehicle physics, fixes multiplayer desyncs, and may delay the Shrooms update to December.

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Schedule I Update v0.4.0 Introduces Rival Benzies Cartel

Schedule I update v0.4.0 adds the Benzies rival cartel, a new Hyland Manor property, graffiti mechanics, and the pump shotgun. The patch also updates region progression, police behavior, and economy balancing.

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Schedule I Open Beta Patch v0.4.0f3 Update

Schedule I receives an open beta update adding graffiti cleaners, map labels, and new loading bays alongside numerous bug fixes and quest adjustments.

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Schedule I Post-Launch Patch 2 Fixes Employee and Checkpoint Bugs

The second post-launch patch for Schedule I fixes critical employee station bugs, checkpoint disconnects for non-host players, and visual glitches involving player appearance and UI. The update arrives with no downtime as part of a series of daily patches.

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Schedule I Update v0.2.7 Overhauls Mixing and Adds New Effects

Schedule I version 0.2.7 rewrites the mixing algorithm for logical consistency, introduces four new effects, and adds barbershop and tattoo parlour interiors. Existing mix recipes remain compatible with the updated system.

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Schedule I Post-Launch Patch 4 Reduces Night Stutters

Schedule I post-launch patch 4 introduces NavMesh caching to reduce nighttime stuttering and adds Red Balls beverage consumption to clear drug effects. The update also brings save point notifications and dealer dialogue.