Schedule I patch v0.4.7 introduces travelling customer groups, new purchasable businesses and cosmetics, and performance optimizations for late-game saves. The update also rebuilds the avatar appearance system and adjusts laundering limits.
The Open Beta for Schedule I v0.4.7 adds four travelling customer groups, a complete avatar system rebuild, new clothing and hairstyles, and increased business laundering capacities. Players can also purchase Hyland Medical as a new business.
Schedule I patch v0.4.6f12 patches a critical multiplayer security vulnerability and fixes several interface bugs. The update arrives hot on the heels of the recent open beta test.
The open beta for Schedule I v0.4.6f12 tests crucial fixes for a multiplayer security exploit and UI rendering issues. Players can now preview the upcoming hotfix adjustments.
Schedule I marks its first early access anniversary with v0.4.5, introducing the Golden M1911, delivery app reordering, and ranged weapon adjustments. The update also brings new employee inventory management and balanced NPC drug effect durations.
Schedule I open beta v0.4.4 introduces a brand-new weather system with rain bonuses, umbrella props, and police patrol updates. Warehouse workers also get a capacity boost.
The Schedule I v0.4.3 open beta introduces new metallic storage closets, automated dealer notifications, and an expanded graffiti system with an undo feature. This unexpectedly large patch also tackles sleep progression bugs and employee logic.
Schedule I update v0.4.2 introduces magic mushrooms, a new temperature system, and management upgrades. The patch also adjusts cartel influence limits, boosts coca plant yields, and implements numerous quality-of-life fixes.
Schedule I v0.4.2 Open Beta introduces a complete mushroom cultivation system, management renaming tools, temperature mechanics, and economy adjustments.
Schedule I patch v0.4.1f12 refactors networking code to reduce bandwidth usage and introduces a network replication queue system. The update also adjusts vehicle physics, fixes multiplayer desyncs, and may delay the Shrooms update to December.
Schedule I patch v0.4.0f8 increases Hyland Manor employee capacity, introduces water taps to the warehouse, and adds an exceeded quality bonus. The update also resolves numerous multiplayer desync issues, network traffic bottlenecks, and NPC combat bugs.
Schedule I update v0.4.0 adds the Benzies rival cartel, a new Hyland Manor property, graffiti mechanics, and the pump shotgun. The patch also updates region progression, police behavior, and economy balancing.
Schedule I Open Beta patch v0.4.0f2 introduces a graffiti system to reduce cartel influence and gain XP, alongside weapon resell nerfs and numerous multiplayer bug fixes.
Schedule I update v0.4.0 launches on the open beta branch, introducing the Benzies rival cartel, new properties, weapons, and vehicles. The massive update also overhauls regional progression and multiplayer visibility.
Patch v0.3.6f6 for Schedule I adds an off-road skateboard with gradual stamina use, while fixing door interaction bugs at the tall brick building and blue apartment complex. The update also adjusts pawn shop pricing algorithms and resolves packaging station speed issues.
Schedule I version 0.3.6 adds granular item slot filters, space-saving employee lockers, and a heavily optimized save system that speeds up cloud syncs. The update also brings storage expansions and various employee pathing fixes.
Schedule I open beta patch v0.3.6f1 introduces configuration options to the filter menu and color differentiation for employee lockers. The update also resolves several issues involving employee behavior and supplier messages.
Schedule I update v0.3.5 introduces a purchasable Jukebox, a new storage unit property, save import and export features, and save file consolidation to improve load times.
Schedule I patch v0.3.4f8 introduces employee inventory access, faster utility repairs, and optimized save file consolidation. The update also resolves station bugs affecting chemists and botanists.
Schedule I enters an open beta phase for version 0.3.4, introducing new interiors, pawn shop mechanics, and decorative items. The update also fixes customer dialogue phrasing and delivery dropdown bugs.
Schedule I update v5 brings pathfinding sanity checks, employee movement refactors, and multiple multiplayer desync fixes. Players can now select display monitors, track owned vehicles on the map, and enjoy improved performance via NPC effect culling.
Schedule I Post-launch Patch 3 introduces an option to attach save files directly to in-game bug reports and extends client timeout thresholds. The update also resolves employee inventory errors, black screens during sleep cycles, and trash bag persistence bugs.
The second post-launch patch for Schedule I fixes critical employee station bugs, checkpoint disconnects for non-host players, and visual glitches involving player appearance and UI. The update arrives with no downtime as part of a series of daily patches.
Schedule I version 0.2.7 rewrites the mixing algorithm for logical consistency, introduces four new effects, and adds barbershop and tattoo parlour interiors. Existing mix recipes remain compatible with the updated system.
Schedule I patch v0.2.5 introduces new direct customer interactions, including desperate demands and instant sales offers. The update also adds a Gas-Mart bed to prevent night soft locks and fixes multiple co-op and police AI bugs.
Schedule I co-op patch 3 replaces automatic mobile calls from Uncle Nelson with payphones, adds a pickpocketing alert for police, and grants a 15-minute curfew grace period.
Schedule I update v0.1.16 brings the classic game Snake to the TV, adds an addiction system for products, and adjusts police difficulty. The patch also includes numerous bug fixes ahead of an upcoming multiplayer open beta.
The update for Schedule I adds pickpocketing mechanics, customer counter-offers, and destructible ATMs and vending machines while adjusting weed yields, grow times, and police patrols.
Schedule I patch v0.1.14 introduces multi-item dragging for mixing and packaging stations, along with throwable physics props that deal impact damage to NPCs.
Schedule I post-launch patch 4 introduces NavMesh caching to reduce nighttime stuttering and adds Red Balls beverage consumption to clear drug effects. The update also brings save point notifications and dealer dialogue.
Schedule I patch v3 introduces item unpacking at packaging stations, a video tutorial for object pickups, and a suite of bug fixes for maps and motel doors.
Schedule I receives its second post-launch patch, introducing a third-person avatar view, basketball court additions, and several gameplay and quest fixes.
Schedule I receives its first post-launch patch, bringing mixing station reductions, customer fixes for Anna Chesterfield, and multiple collision corrections.