patch · March 26, 2025
Schedule I Post-Launch Patch 2 Fixes Employee and Checkpoint Bugs
The second post-launch patch for Schedule I fixes critical employee station bugs, checkpoint disconnects for non-host players, and visual glitches involving player appearance and UI. The update arrives with no downtime as part of a series of daily patches.
Developer Tyler releases the second post-launch patch for Schedule I, targeting broken employee assignments, checkpoint vehicle searches, and persistent status effect bugs.
Employee and Station Fixes
Chemists can now use the Mixing Station Mk2 without locking the station into an unusable state. Picked-up stations and pots now correctly unassign themselves from employees, and botanists no longer get stuck trying to retrieve removed supply items. An employee configuration error linked to black screens during sleep has been resolved, along with an uninitialization bug causing secondary issues.
Multiplayer and Checkpoint Fixes
Non-host players no longer exit to the menu when their vehicle undergoes a checkpoint search. Checkpoints now correctly assign the closest officer to search the player. UI elements no longer break when other players interact with a management clipboard.
Gameplay and Visual Fixes
Aiming a gun at items no longer picks them up automatically. Soil pourers now consistently fill pots, and Uncle Nelson's phone call no longer misstates the Chinese restaurant room cost as $500. Zombifying effects now clear properly, player hair and tattoo changes stick without reverting to default appearance, and NPCs no longer walk through vehicles.
Why this patch matters
This patch clears out several game-breaking progression blocks for base building and multiplayer sessions.