patch · November 18, 2025
Schedule I Patch v0.4.1f12 Overhauls Multiplayer Networking
Schedule I patch v0.4.1f12 refactors networking code to reduce bandwidth usage and introduces a network replication queue system. The update also adjusts vehicle physics, fixes multiplayer desyncs, and may delay the Shrooms update to December.
Schedule I has received patch v0.4.1f12, focusing heavily on backend code cleanup and multiplayer stability. Developer Tyler noted that the extensive refactoring work may push the upcoming Shrooms update back into early-to-mid December.
Networking and Multiplayer Refactors
A new network replication queue system staggers data sent when players join multiplayer sessions to reduce stutter. Significant portions of networking code have been refactored to minimize bandwidth usage. Multiple client-side bugs have also been resolved, including non-host players missing vehicle wheel animations, merchant dialogue failures, and graffiti not lowering cartel influence in multiplayer.
Vehicle and World Adjustments
Vehicle color code has moved to a dedicated script, replacing static decorative vehicles around the map with simplified versions that lack unused components. Vehicle wheel friction when applying the handbrake has been adjusted to bring vehicles to a stop more effectively, and physics have been enabled for post boxes. Purchased cars no longer spawn floating in mid-air.
Gameplay and Bug Fixes
Cartel actions now lower influence slightly faster to make unlocking new regions less tedious. Cartel dealers no longer send inventory depleted notifications to the player, and dead cartel goons no longer respawn and stand idly after a day passes. Bagged meth and coke now use the correct consume animation, and players no longer receive XP for deals completed by cartel dealers.
Why this patch matters
Patch v0.4.1f12 is a foundational maintenance update that tidies up messy code and fixes persistent multiplayer bugs at the cost of a slight content delay.