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Dead by Daylight Backend Patch Buffs The Executioner and The Good Guy
Dead by Daylight uses the Backend Tunables system to adjust power timers and ranges for The Executioner and The Good Guy.
Browse recent Dead by Daylight updates, balance changes, fixes and patch history.
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Dead by Daylight uses the Backend Tunables system to adjust power timers and ranges for The Executioner and The Good Guy.
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Dead by Daylight patch 10.3.0 introduces The Terrifier and survivor Sienna Shaw alongside a new shopping mall map, a structured mori system, and balance adjustments for perks like Dark Sense and Dark Arrogance.
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Dead by Daylight receives a bugfix patch that reworks the Dark Arrogance perk and fixes missing hit sounds for multiple killers. The update also lays the groundwork for the upcoming Lights Out: Stranger Things Edition event.
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Dead by Daylight patch 10.2.1 introduces match-ending concession options for survivors and killers under specific bot conditions alongside the start of the Haunted By Daylight event. The update also addresses dozens of character, perk, and map bugs.
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Dead by Daylight Update 10.2.0 introduces the Survivor Intent System for text communication, restructures match exit conditions, and delivers massive rework sweeps to starting perks for both Killers and Survivors.
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Dead by Daylight outlines 58 perk changes heading to the Public Test Build, featuring adjustments for Diminishing Returns alongside the debut of the Survivor Intent System.
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Patch 10.1.2 updates Dead by Daylight with 2v8 mode adjustments, Killer tuning for The Judgment, Xenomorph additions, and default uncommon items for every Survivor class.
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Behaviour Interactive pushes a bugfix update for Dead by Daylight, tweaking Survivor perks and Killer mechanics.
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Dead by Daylight patch 10.1.0 launches the Chorus of Sin chapter, adding a new Killer named The Judgment and Survivor Aurora alongside extensive perk reworks. Base game changes modify unhook protections and adjust generator regression mechanics.
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Dead by Daylight patch 10.0.3 modifies Slasher mechanics, updates survivor perks and killer add-ons, and outlines the upcoming Summer Screams event schedule. The patch also tackles a long list of map bugs, UI errors, and audio mismatches.
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Dead by Daylight developers are overhauling the Grimoire prototype, scrapping the old ray mechanic for a controllable falling pillar of divine energy. The team has built an early version featuring collision movement and sin application, with upcoming playtests slated to test its depth.
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Dead by Daylight update 9.3.2 adjusts Skull Merchant's Undetectable mechanics, reverts changes to the Breakdown and Wicked perks, and modifies pallet density across several realms. The Bone Chill event also returns on December 9.
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Dead by Daylight update 9.2.3 re-enables The Twins and The Houndmaster while delivering substantial buffs to The Shape's Evil Incarnate Mode. The patch also resolves numerous bug fixes across Void Realm interactions, killer animations, and perk mechanics.
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Dead by Daylight patch 9.2.2 nerfs the Off The Record perk duration, reworks The Krasue's power timings, and implements a massive wave of bug fixes.
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Dead by Daylight patch 9.2.1 tweaks The Krasue's Glowing Fungus mechanics, vault speeds, and stun durations while addressing dozens of audio, character, and perk bugs. The update also resolves map collision issues across multiple realms.
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Dead by Daylight's 9.2.0 PTB introduces a massive update featuring new Killer The Krasue, survivor Vee Boonyasak, a comprehensive rework for The Shape, and sweeping changes to tunneling, slugging, and unhook mechanics.
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Dead by Daylight patch 9.1.3 restores the Last Stand perk, closes an infinite Finesse exploit, and fixes character interaction bugs.
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Dead by Daylight patch 9.1.2 arrives ahead of the 2v8 event return, introducing queue bypass options, Legion tweaks, and class skill adjustments.
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Dead by Daylight patch 9.1.1 and hotfixes introduce immediate kill switches for problematic perks and adjust Fog Vials alongside extensive bug fixes.
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Dead by Daylight patch 9.1.0 adds Rick Grimes and Michonne, reworks killers, and overhauls keys and maps.
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Dead by Daylight patch 9.0.2 implements balance adjustments for The Animatronic add-ons, altering values for items such as the Security Guard's Badge and Bonnie's Guitar Strings. The update addresses a wide array of character bugs affecting The Artist, The Ghoul, and The Nightmare.
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Dead by Daylight patch 9.0.1 relaxes AFK Crow intervals, reworks Animatronic scoring events, and fixes dozens of map and audio bugs.
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Dead by Daylight PTB update 9.0.0 introduces The Animatronic killer, the Freddy Fazbear's Pizza map, AFK crow adjustments, unhooking changes, and sweeping perk balances.
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Dead by Daylight patch 8.7.2 adjusts match abandonment penalties, fixes numerous character glitches with The Ghoul and The Oni, and resolves UI crashes. The update also rolls out a hotfix for cosmetic lighting issues on PC and Xbox.
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The 8.7.1 update brings back The Nemesis and the 2V8 game mode alongside new bot logic and character bug fixes. Players can jump into the limited-time mode starting May 15 to earn Ghost Face cosmetics through special quests.
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Dead by Daylight update 8.6.2 targets The Ghoul with range and timer reductions while fixing multiple animation and map issues. The patch also updates several killer add-ons and tweaks the perk None are Free.
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Dead by Daylight is updating its Design Preview process with short surveys and follow-up communication, while confirming a new direction for a future Trickster rework and teasing upcoming changes for The Skull Merchant.
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Dead by Daylight patch 8.5.2 fixes 2V8 mode interaction snags, corrects broken Nightmare add-on behaviors, and addresses audio glitches across multiple killers.
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Dead by Daylight patch 8.5.1 adjusts The Nightmare's Black Box add-on, resolves map collision bugs, and prepares for the return of the 2V8 game mode.
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Dead by Daylight patch 8.5.0 brings a major kit rework for The Nightmare, broad perk adjustments for both roles, and multiple user interface changes. Survivors also benefit from Deep Wound visibility updates and streamlined action progress bars.
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Dead by Daylight update 8.4.2 tweaks The Houndmaster basekit chase command, adjusts perk values, and resolves numerous collision and interaction bugs across multiple maps.
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Dead by Daylight update 8.4.1 alters base stats and add-ons for multiple Killers, including The Houndmaster, The Good Guy, and The Shape. The patch also tackles perk adjustments for Human Greed and Weave Attunement alongside dozens of bug fixes.
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Behaviour Interactive has launched PTB 8.4.0 for Dead by Daylight, introducing the new Killer The Houndmaster and Survivor Taurie Cain alongside extensive perk adjustments and character tuning. The update also brings a new Ormond Lake Mine test map and quality-of-life HUD improvements.
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Dead by Daylight patch 8.3.2 reverts Skull Merchant's basekit speed, adjusts several Killer and Survivor perks, and re-enables Flashbangs and Firecrackers. The update also rolls out extensive bug fixes for characters, maps, and the Haunted by Daylight event.
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Dead by Daylight update 8.2.2 adjusts character pricing, buffs specific killers like The Nemesis and The Dark Lord, and resolves numerous map collision and audio bugs. The patch also lowers the cost of eight original characters and the Maddening Darkness DLC pack.
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Dead by Daylight patch 8.2.1 fixes persistent audio bugs with Iron Will, resolves several perk interactions involving Exultation and Human Greed, and sets dates for upcoming modifiers.
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Behaviour Interactive has launched Dead by Daylight update 8.1.2, fixing calculations for Stridor and Iron Will alongside numerous bug fixes for generators, bots, and character animations.
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Dead by Daylight patch 8.2.0 introduces the Castlevania chapter featuring Dracula and Trevor Belmont, alongside substantial survivor perk reworks and killer adjustments for The Doctor, The Dredge, and The Nemesis. The public test build also adds Intel XeSS support and quality-of-life interface updates.
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Dead by Daylight version 8.1.1a addresses map desync issues between servers and clients. The update requires matching game versions for matchmaking and party joining.
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Dead by Daylight patch 8.1.1 enables the 2V8 game mode, re-enables Mount Ormond and Backwater Swamp maps, and tweaks Stridor and The Singularity. The update also tackles a lengthy list of lobby animations, locker grabs, and perk interactions.
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Dead by Daylight patch 8.0.2 modifies The Lich's abilities and add-ons, adjusts map geometry in Forgotten Ruins, and resolves gameplay and interaction bugs.
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Dead by Daylight 8.0.1 nerfs add-ons for The Good Guy, addresses character animation bugs, and resolves issues with The Lich's spells.
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Dead by Daylight patch 7.7.1 ties Ultimate Weapon to lockers, fixes Victor bugs, and cleans up map collisions.
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The Public Test Build for Dead by Daylight introduces sweeping changes to The Twins, reworks popular perks like Ultimate Weapon and Decisive Strike, and completely redesigns the in-game store and navigation menus.
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Behaviour Interactive has released Dead by Daylight update 7.6.2, reworking select add-ons for The Clown and The Huntress while addressing character animation and map boundary issues. The patch also resolves a persistent audio bug tied to Dwight's Tight Tights pants.
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Dead by Daylight Update 7.6.1 re-enables The Twins, buffs Hag add-ons, adjusts Survivor bot reactions, and fixes numerous bugs.
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Dead by Daylight's All Things Wicked update introduces a new killer, The Unknown, and survivor Sable Ward alongside the Greenville Square map. This patch also reworks the Mangled status effect and adjusts numerous characters.
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Dead by Daylight Update 7.6.0 adds survivor Sable Ward, the killer known as The Unknown, the Greenville Square map, and changes to Mangled status effects alongside character balance updates.
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Update 7.5.2 balances killer abilities for The Blight and The Hillbilly alongside Alan Wake perk changes and bug fixes. The patch alters Blight add-ons, tweaks Hillbilly chainsaw stats, and resolves map navigation issues.
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Dead by Daylight Update 7.5.1 adjusts addons for The Blight, The Hillbilly, and The Onryo, while introducing the Lights Out event modifier and correcting numerous perk and environment bugs.
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Update 7.5.0 for Dead by Daylight introduces survivor Alan Wake, an adjustable field-of-view slider, generator regression caps, and an extensive rework for The Hillbilly.
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Dead by Daylight's latest Public Test Build introduces survivor Alan Wake, a major overhaul to The Hillbilly and The Onryo, adjustable field of view settings, and limits on generator regression.
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Dead by Daylight patch 7.4.1 fixes multiple bugs for the newly added Good Guy killer, adjusts bot healing logic, and addresses several map collision issues. The update also brings minor user interface updates and sets the stage for the upcoming Bone Chill event.
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Dead by Daylight Update 7.4.0 introduces the new Killer Chucky, map size reductions for the Red Forest realm, and reworks for The Trickster. It also adds player profiles, custom banners, and badges.
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Dead by Daylight update 7.3.3 reinstates the Stranger Things chapter alongside the Hawkins National Laboratory map and original perk names. The patch also standardizes survivor vault distances and fixes several character animation bugs.