patch · May 26, 2025
Dead by Daylight Patch 8.7.2 Fixes The Ghoul and 2v8 Bugs
Dead by Daylight patch 8.7.2 adjusts match abandonment penalties, fixes numerous character glitches with The Ghoul and The Oni, and resolves UI crashes. The update also rolls out a hotfix for cosmetic lighting issues on PC and Xbox.
Behaviour Interactive has deployed patch 8.7.2 for Dead by Daylight, alongside a subsequent 8.7.2a hotfix for PC and Xbox players. The updates target a broad range of bugs tied to recent characters, maps, and UI stability, while also shifting how survivor disconnects are handled in specific match states.
Match Rules
The penalty for abandoning a match has changed. If a survivor abandons a trial while all remaining survivors are in the dying state, the match outcome now counts as a loss instead of a draw.
Character Fixes
The update resolves several persistent issues involving killers. The Ghoul no longer causes survivors to get stuck inside pallets during a Kagune Leap, and a bug that allowed him to launch at increased speed after a second dash has been fixed. Survivors are also no longer blocked from interactions if stunned simultaneously with a Kagune Leap hit. The Oni now correctly loses charges from his power when downing a survivor in Blood Fury, and his weapon cleaning sound effects match his animations. The Demogorgon no longer turns invisible after portal travel, The Artist retains Killer Instinct when launching crows through lockers containing hidden survivors, and The Nemesis' Tentacle Strike no longer clips through certain walls.
Game Mode and Map Fixes
In the 2v8 mode, loud noise notification bubbles no longer trigger for killers when survivors affected by the Silent Rush Bonus perform rushed actions. Survivors now display proper struggle animations when interrupted by The Deathslinger's harpoon while another player applies a vaccine or spray. Floating asset errors on the Wretched Shop and Shelter Woods 2v8 maps have been corrected. Across standard maps, fixes prevent characters from clipping through lockers on Azarov's Resting Place and The Temple of Purgation, stop killers from landing on pallets in Father Campbell's Chapel, remove a hook spawning directly in front of a door on The Underground Complex, and fix floor texture flickering and seams on the Dead Dawg Saloon and Mount Ormond Resort maps. Gamepad users can no longer walk out of bounds through exit gates.
Perks, Quests, and Audio
Perk issues affecting Deja Vu and Camaraderie have been resolved, ensuring the Entity blocker appears correctly and preventing unwanted reactivations. Quest progression blockers for Earn Bloodpoints and Mad Skills challenges are fixed, and 2v8 Kill Survivors quests now track progress properly when survivors are sacrificed in cages. Audio fixes address incorrect footstep sounds on metal stairs within The Game map.
UI and Cosmetics
Stability improvements target frequent crashes tied to previewing Rift Pass rewards and displaying large quest lists. The hotfix version 8.7.2a also addresses a cosmetic bug on PC and Xbox that caused the hair on Sable's Sudden Shading and Vittorio's Geralt of Rivia head skins to appear unnaturally dark under specific map lighting. PlayStation and Nintendo Switch owners will receive the cosmetic fix in a later download.
Why this patch matters
This patch delivers essential cleanup for technical errors and character collision issues introduced with recent chapters, smoothing out matches for both killers and survivors.