patch · December 9, 2025

Dead by Daylight Patch 9.3.2 Reworks Skull Merchant, Adjusts Pallets, and Fixes Bugs

Dead by Daylight update 9.3.2 adjusts Skull Merchant's Undetectable mechanics, reverts changes to the Breakdown and Wicked perks, and modifies pallet density across several realms. The Bone Chill event also returns on December 9.

Behaviour Interactive deployed update 9.3.2 for Dead by Daylight, accompanied by the return of the Bone Chill event. This patch targets Killer balance, reverts previous perk alterations for Survivor items, and smooths out loop geometry across multiple maps.

Killer and Perk Adjustments

The Skull Merchant receives targeted updates: her Undetectable duration increases to 8 seconds, and the status effect is decoupled from deploying a drone, instead granting Undetectable when recalling one. Meanwhile, the Breakdown and Wicked Survivor perks have been reverted to their previous functionality, and both are officially re-enabled in trials.

Environment and Pallet Adjustments

Map loops on Autohaven Wreckers, Backwater Swamp, Crotus Prenn Asylum, The MacMillan Estate, Ormond, Red Forest, and Yamaoka Estate undergo pallet density reviews. Developers adjusted short and unsafe loops, prevented awkward pallet spawns against small objects, and tweaked tile randomization to find a balance between survivor safety and killer pressure.

Character and Map Bug Fixes

The patch resolves numerous visual and functional bugs, including issues where The Deathslinger's power emitted static from the survivor perspective and The Cannibal's chainsaw audio could be heard globally. Navigation fixes address characters getting stuck on environment collisions in Ironworks of Misery, Dead Dawg Saloon, and Forgotten Ruins.

Why this patch matters

Patch 9.3.2 provides quality-of-life adjustments for Skull Merchant players, restores familiar perk behaviors, and tackles a dense backlog of audio and collision anomalies.