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PEAK Patch 3.1.0 Lengthens Room Codes and Adds Controller Fixes
PEAK patch 3.1.0 introduces longer room codes for security, updates controller inputs to hold actions for sprint and climb, and fixes common griefing exploits.
Browse recent PEAK. updates, balance changes, fixes and patch history.
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PEAK patch 3.1.0 introduces longer room codes for security, updates controller inputs to hold actions for sprint and climb, and fixes common griefing exploits.
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PEAK update 2.6.b resolves bugs tied to late joins, fixes a T-posing skeleton loading error, and ensures players reviving in the Gloom or Citadel earn the Medieval History badge.
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PEAK. update v2.5.a resolves several severe bugs including post-reconnect deaths, Citadel save progression errors, and skeleton loading issues. The patch also includes mesh optimizations and menu adjustments.
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PEAK. patch v2.4.c fixes the Bookworm badge reset bug and introduces a temporary emote workaround for affected players. The update also removes amulet cooking, fixes late-run lag, and stops several inventory and movement exploits.
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PEAK Patch 2.04.a reintroduces The Caldera and The Kiln to map rotations, integrates console porting architecture, and adds cross-platform room codes alongside balance tweaks.
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PEAK. patch v2.02.a delivers another round of nerfs to frogs and Pandora's Lunchbox, while rolling back the controversial rope stamina cost. The update also fixes world-generation bugs that trapped Amulet statues inside rocks.
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PEAK patch 2.01.a introduces a global cooldown for frog grabs and nerfs the Bugle of Friendship's infinite stamina interaction. The update also rolls out fixes for soft-locks, item exploits, and previously undocumented rope changes.
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The latest PEAK. patch drastically reduces instances of items clipping through walls, prevents stamina depletion during failed Helping Hand actions, and optimizes map performance.
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Beta patch 0.65.d for PEAK. reduces item loss near walls, stops failed Helping Hand maneuvers from draining stamina, and fixes luggage spawning in the Kiln.
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PEAK. deploys Beta Patch 0.65.c to fix texture rendering, restore missing splash screens, and trim the active map pool to 14.
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PEAK. Beta Patch 0.65.a upgrades the Unity version, raises the map count from 21 to 42, and tweaks autosave behavior.
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PEAK patch 1.64.a makes minor adjustments to map generation by removing specific hazardous variants from Roots and Mesa while reducing spore cloud density.
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PEAK. rolled back small patch 1.62.b shortly after release due to a lighting bug. The update was set to introduce a fresh batch of maps for the daily rotation and a main menu shoutout.
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PEAK. patch 1.61.b reintroduces cold nights on Ascent 5 and higher, fixes disconnect penalty logic, and resolves performance hitches.
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PEAK beta patch 1.61.b brings back cold nights on Ascent 5+ and custom runs. The update also addresses multiplayer disconnects, campfire synchronization, and rope hitching issues.
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PEAK. version 1.61.a patches stability issues, fixes scout report playback speed, and resolves a bug causing Ascent 5+ players to freeze in the Caldera. Structural save updates will delete existing campfire saves upon updating.
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PEAK patch 1.60.d moves the player-kicking feature to the Custom Run menu under 'Stupid Stuff' and adds a toggle to disable scorpions. The update also resolves issues with chill campfires in The Kiln and fixes incorrect Ascent values.
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PEAK. update 1.60.c resolves custom run matching issues, menu display bugs, and controller menu navigation. The patch also tones down pre-splash logo brightness.
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PEAK receives a quality-of-life update featuring custom run modifiers, single-biome mini runs, and campfire autosaves that let players pause expeditions mid-run. The patch also introduces a Zombie Phobia alternative aesthetic for mushroom enemies and multiplayer connection fixes.
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PEAK patch 1.54.a adds new generated maps to the rotation, hardens lobby security, and migrates the project to Unity 6.0.62f1.
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PEAK beta patch 1.54.a introduces potential fixes for lobby hosts appearing invisible to players with slower computers and prevents hackers from bypassing the kick system.
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PEAK. receives a final set of fixes for 2025, patching a force-disconnect exploit, item bugs, and progression blocks in the Kiln tunnel.
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PEAK. patch 1.48.a introduces refactored vine and chain climbing, making movement framerate-independent. The update also brings back the rope storage exploit and adds the Statue to the Shore.
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PEAK. receives maintenance patch 1.47.a, fixing offline map rotations, item pocketing exploits while climbing, and lava pool damage scaling. The update also rolls out a wave of official merchandise.
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PEAK. patch v1.44.a rebalances the Scout Cannon, fixes frame-rate tied gamepad sensitivity, and adjusts lava mechanics.
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PEAK. patch 1.43.a introduces clear death bar indicators for spore infection, adjusts zombie target locking, and brings back the high-velocity Scout Cannon specifically for backpacks.
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Hotfix 1.42.a significantly nerfs zombies in PEAK, removing them from Tenderfoot entirely while slowing their movement and reducing spawn rates. However, skeletonized players now rank as targets for zombie attacks.
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PEAK Hotfix 1.41.a increases Curse gains for skeleton transformations alongside localized text fixes and restored character animations.
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PEAK v1.40.a delivers the ROOTS biome, a comprehensive cooking system overhaul, new survival gear, and eight fresh emotes.
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PEAK update v1.40.a adds the Roots redwood biome, a complete cooking mechanics overhaul, and new items like the Rescue Claw. The Roots replaces the Tropics through November 17 before entering a shared rotation.
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PEAK. rolls out patch v1.32.a to migrate the game back from the beta branch servers and patch a self-rescue cactus exploit.
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PEAK. patch v1.31.a brings back rising lava in The Kiln, introduces toggleable wall grabs, and fixes control rebinding persistence bugs.
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The Dillydally Mini-Update for PEAK brings full control rebinding on keyboard, mouse, and gamepads alongside airport minigames like basketball and chess. The patch also tackles several navigation and spawn bugs across the maze, oasis, and tropics.
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PEAK. beta testers receive patch 0.29.b, featuring a targeted adjustment to fix unintended lava rising behavior. The developers ask the testing community to submit session logs if issues persist.
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PEAK. patch 1.28.a introduces a new Color Blindness Mode with distinct berry patterns, adjusts tornado spawn timings, and adds better logging for desynced lava. The update also resolves major issues involving the Endurance Badge, Scoutmaster wall-climbing, and item dropping.
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PEAK. beta testers can now check out Patch v0.28.d, which introduces color blindness accessibility features, reworked backpack physics, and major fixes for progression-blocking bugs. The update also tweaks tornado spawning behavior across biomes.
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Patch 1.27.a drops hardware optimization options, a Photosensitive Mode, and map schedule adjustments for PEAK.
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PEAK. beta patch 0.26.a introduces a new Photosensitive Mode to reduce flashing effects, adds a DX11 graphics API startup option, and brings back THE KILN lava for further testing.
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PEAK. patch 1.25.a secures Steam Deck verification, fixes broken achievements, adjusts item balance, and disables The Looker via a new menu setting.
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Patch v1.23.a tones down MESA hazards, adjusts scorpion behavior, deactivates desynced lava in The Kiln, and targets dozens of bugs.
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PEAK. update v1.22.a addresses critical issues following the MESA update, including dynamite detonation failures, backpack despawns, and broken badge triggers. The hotfix also corrects an item naming error for the Strange Gem.
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Version 1.20.a introduces the Mesa biome to replace Alpine for one week, alongside 10 new badges, cosmetics, and survival items.
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Patch v1.11.a updates cannibalism mechanics with an opt-out toggle, softens sliding fall damage, and resolves performance issues.
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PEAK. deploys Hotfix 1.10.b to completely refactor how fall damage is calculated, moving away from inconsistent velocity checks and fixing persistent stacking bugs with cooked items.
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PEAK. Beta Patch v0.10.c introduces Polish and Turkish translations, a Push-to-Mute option, temporary fall damage fixes, and cooking buffs.
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The latest PEAK. hotfix tackles a severe soft-lock where players became permanently immobile after passing out while adjusting status. It also adds failsafes for lost backpacks and reverts a Fullscreen Windowed mode change.
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PEAK. patch v1.8 introduces a camera bobbing toggle, offline pause support, chronological book spawns, and fixes death exploits.
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PEAK. Beta patch 0.8.d brings a camera bobbing toggle, offline pause support, chronological scroll spawns, and death exploit fixes.
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The v1.6.a patch for PEAK is reverted following missed bug reports in testing. The update previously improved reconnect stability, adjusted lobby end screen votes, and fixed stamina exploits.
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PEAK. patch 1.5.a resolves unintended lobby joining behaviors, fixes the unobtainable Bookworm achievement, and adjusts item interactions for weight and stamina. The update also improves running and idle animations on slopes.
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PEAK patch 1.1.a introduces graphics API selection on startup, removes the Warp Compass, and balances items like Energy Drinks and Lollipops.