patch · April 22, 2026
PEAK. Patch 1.61.b Restores Cold Nights and Fixes Disconnects
PEAK. patch 1.61.b reintroduces cold nights on Ascent 5 and higher, fixes disconnect penalty logic, and resolves performance hitches.
Patch 1.61.b for PEAK. brings difficulty adjustments, progression fixes, and technical bug corrections. The update restores cold night mechanics to higher difficulty ascents and custom runs while resolving issues related to player disconnections and item interactions.
Difficulty and Custom Run Adjustments
Night environments are cold again on Ascent 5 and higher, as well as on custom runs when the setting is active. Guidebook pages no longer spawn in custom runs, and progress toward multi-run achievements no longer accumulates in custom modes where achievements are disabled.
Multiplayer and Reconnect Fixes
Players who disconnect in Caldera and reconnect in the Kiln return dead unless a revive statue was previously used to revive other scouts. A bug preventing reconnecting players from spawning their scout is fixed, and campfires now correctly sync their lit status when a player joins after a fire is lit but before it burns out.
Performance and Gameplay Bug Fixes
An issue involving ropes has been addressed, eliminating game stuttering caused by placing numerous ropes within the same biome. Items now cook properly in lava. The Mycoacrobatics Badge calculator has been corrected after multiple bounces, taking zero damage no longer invalidates Balloon Badge requirements, and the SHORE title card displays correctly on new runs.
Why this patch matters
Patch 1.61.b cleans up critical multiplayer desyncs and performance hitches while restoring intended difficulty scaling on higher ascents.