balance · June 17, 2025
PEAK Patch 1.1.a Notes: Stability, Balance, and Bug Fixes
PEAK patch 1.1.a introduces graphics API selection on startup, removes the Warp Compass, and balances items like Energy Drinks and Lollipops.
The Landcrab Team released patch 1.1.a for PEAK, addressing stability issues with graphics API selection, adjusting item rarities, and fixing traversal bugs.
Stability and Critical Fixes
PEAK now prompts players to select their graphics API on startup, with developers recommending a switch between DX12 and Vulkan to combat crashes. A framerate cap setting is also added to the menu. The Warp Compass is temporarily removed due to teleportation issues sending players out of bounds.
Item and Balance Adjustments
Energy Drinks provide a longer buff duration with reduced speed increases and significantly less drowsiness. Both Energy Drinks and Lollipops include a grace period where effect cooldowns do not start immediately unless climbing begins. Item rarities are adjusted to make common items less over-represented. Bombshrooms in the Tropics are more dangerous, jellyfish are harder to see, vine climb speed is increased, and Morale Boosts no longer scale with nearby scout counts.
Quality of Life and Bug Fixes
A controls page is added to the pause menu, spectators receive revival hint UI messages, project items display a unique targeting reticle, and guidebook pages are now synced across clients. Gamepad sprinting while climbing now correctly performs a lunge, and Rope Shooters no longer waste ammo on out-of-range targets.
Why this patch matters
Patch 1.1.a tackles critical stability problems while rebalancing item stats and QoL features for cooperative climbing runs.