hotfix · July 30, 2025
PEAK. Hotfix 1.10.b Overhauls Fall Damage Mechanics
PEAK. deploys Hotfix 1.10.b to completely refactor how fall damage is calculated, moving away from inconsistent velocity checks and fixing persistent stacking bugs with cooked items.
Following issues with the previous update, PEAK. has rolled out Hotfix 1.10.b. This patch swaps out the underlying logic for fall damage and clears up item buff stacking errors.
Fall Damage Code Refactor
Because characters utilize ragdoll physics, checking velocity on impact proved unreliable. The developers rebuilt the fall damage system around a 'time falling' metric. However, this metric previously miscalculated instances where players became stuck in midair geometry without entering a grounded state. Hotfix 1.10.b corrects these edge cases where fall damage incorrectly triggered or failed to trigger.
Item Buffs and Localization
The hotfix resolves a bug where cooking items multiple times would erroneously stack their buffs and debuffs if the player consumed them before pocketing them. Additionally, minor translation errors in French and Polish have been corrected.
Why this patch matters
Hotfix 1.10.b fixes core physics calculations for vertical movement and cleans up unintended stat stacking from repeated item cooking.