patch · July 2, 2026
PEAK. Beta Patch 0.65.a Expands Testing Maps and Updates Unity
PEAK. Beta Patch 0.65.a upgrades the Unity version, raises the map count from 21 to 42, and tweaks autosave behavior.
Beta testers can now access PEAK. Patch 0.65.a, introducing engine updates, an expanded map pool, and general backend optimizations.
Engine and Modding Updates
The project moves to Unity version 6.3.15f1. The map count in the build expands from 21 to 42. Raytrace shaders serialize into their respective fields inside LightVolume, and new commands like LevelGeneration.Run join biome variant tracking updates.
General Optimizations and Fixes
Patch installation sizes decrease slightly, and map generation seeds feature improved randomization. Autosave files self-destruct after a player successfully resumes a run instead of during initial map loading. Magic Beanstalks now appear for late-joining players, and lava rivers return to the Kiln.
Beta Content and Feedback Focus
TornadoHell and BombBeetle variants return for beta testing. Developers request player reports on aggressive LOD pop-in, invisible geometry, misaligned vegetation, and lighting issues in Alpine and Mesa.
Why this patch matters
Beta Patch 0.65.a delivers a major expansion to the testing map pool alongside crucial engine and save state upgrades.