patch · August 27, 2025
PEAK. Patch 1.27.a Introduces DX11, Texture Settings, and Photosensitive Mode
Patch 1.27.a drops hardware optimization options, a Photosensitive Mode, and map schedule adjustments for PEAK.
PEAK. scouts running low-end hardware gain crucial performance settings in patch 1.27.a, alongside visual accessibility controls and map updates.
Graphics and Hardware Adjustments
Lower VRAM constraints can now be managed using the new Texture Quality setting, designed to target framerate drops, missing graphics, and crashes. Players can also select a DX11 Graphics API alongside existing Vulkan and DX12 options. Render Scale adjustments now yield sharper performance changes on Low and Medium presets.
Accessibility Additions
A new Photosensitive Mode tones down intense visual stimuli across the game. The setting reduces screenshake, dims bright dynamite blasts, softens flashing fuses on the Scout Cannon, Flares, and Dynamite, and lowers the intensity of fullscreen damage and item effects from Energy Drinks, Lollipops, and Heat Packs.
Rotation and Biome Tweaks
ALPINE and MESA now alternate daily on the map schedule. MESA's secret entrance opens half the time now instead of a quarter. In THE KILN, rising lava returns while the team collects further data; players experiencing desync can submit logs and videos.
Balance and Hazard Timing
THE KILN adjustments push back the initial lava rise wait by one minute, while the climb duration to reach the top is extended by three minutes. Fog walls sit higher up to block cannon exploits.
Quality of Life Updates
Ascent-unlocked sashes can now equip via the Passport. The patch also removes an exploit allowing players to pocket unpocketable items during climbs and swaps out bee audio for Bug Phobia Mode.
Why this patch matters
Patch 1.27.a targets hardware pain points for lower-end systems while introducing necessary accessibility options and map adjustments.