hotfix · November 6, 2025
PEAK Hotfix 1.42.a Nerfs Zombies Across All Difficulties
Hotfix 1.42.a significantly nerfs zombies in PEAK, removing them from Tenderfoot entirely while slowing their movement and reducing spawn rates. However, skeletonized players now rank as targets for zombie attacks.
The development team has rolled out Hotfix 1.42.a for PEAK, directly addressing player feedback regarding overly oppressive zombie encounters. The latest patch scales back zombie numbers, movement speeds, and detection radii, while completely omitting them from the lowest difficulty tier.
Difficulty and Spawn Adjustments
Zombies are removed entirely from Tenderfoot difficulty. For remaining difficulties, spawn points across the map are significantly reduced, lowering the overall frequency of encounters.
Combat and Movement Nerfs
Zombie walk and sprint speeds are slightly reduced. Lunge recovery time is increased, giving players a broader window to retaliate or escape. Furthermore, the distance threshold required for a zombie to switch from walking to sprinting is shortened, and the radius required to wake a sleeping zombie is decreased.
New Threats and Bug Fixes
Zombies now actively attack skeletonized players, introducing a new hazard for those who have fallen. Additionally, a text error on the Applied Esoterica Badge has been resolved.
Why this patch matters
Hotfix 1.42.a successfully dials back the frustration of early-run zombie ambushes on standard paths while giving skeletonized players a fresh hazard to navigate.