Ultrakill patch 17d3 introduces a proximity-based visual for the Cyber Grind death plane alongside multiple enemy and environment fixes. The update also resolves map geometry bugs in 5-1 and 8-1.
Ultrakill receives a hotfix addressing broken secret rooms, erratic boss health bars, and coin-punching interactions. The patch straightens out visual bugs tied to Malicious Faces and Sawed-On Shotguns.
Ultrakill version 17 introduces Cyber Grind navigation updates, Deathcatcher cage adjustments, and safety buffers for core ejects. The update also tackles map geometry bugs, audio tweaks, and fish availability.
Ultrakill receives a massive overhaul with Fraud Hotfix #2, introducing new Wind state air control, reworked rocket-riding mechanics, and extensive Cyber Grind balance adjustments. The update also tweaks weapon behaviors, adjusts enemy stats, and fixes a mountain of level out-of-bounds bugs.
New Blood's latest hotfix for Ultrakill addresses boss tuning, weapon interactions, and level progression bugs across the newly released Layer 8 - Fraud. The update brings major adjustments to Mirror Reaper, Geryon, and Providence encounters while smoothing out navigation glitches in levels 8-1 through 8-4.
Ultrakill Patch 17 introduces Layer 8: FRAUD alongside a new Cyber Grind track by Vylet Pony. The update brings major balance changes to the Alternate Shotgun, Piercer Revolver, and Knuckleblaster, plus numerous bug fixes.
Ultrakill layer 8 Fraud is shifting its release window to early next year. New Blood Interactive cited the immense technical challenges of non-euclidean portal technology and enemy pathfinding adaptations as primary reasons for the delay.
Ultrakill Patch 16b arrives with sweeping changes to weapon behaviors, arm exhaustion meters, and enemy tracking. The update also introduces a universal heat distortion toggle alongside numerous collision and out-of-bounds fixes across multiple chapters.
Ultrakill's massive ULTRA_REVAMP update delivers a complete visual and technical overhaul alongside two extreme Encore levels. The patch also introduces King Gizzard and the Lizard Wizard tracks to the Cyber Grind.
Ultrakill Patch 16 delivers the massive ULTRA_REVAMP update, adding Encore levels 0-E and 1-E, comprehensive visual and lighting overhauls for Acts I and II, and a suite of quality-of-life mechanics. The patch also updates enemy behaviors, ground slam physics, and specific level layouts.
Ultrakill Patch 15b rebalances the Alternate Shotgun, updates the Firestarter and JumpStart tools, and changes select Brutal difficulty encounters. It also fixes physics and level bugs across the game.
Ultrakill Patch 14 brings Layer 7: Violence, custom music support for the Cyber Grind, and a suite of sandbox creation tools. The update also adds punch and parry input leniency, an alternate Sharpshooter rework, and bug fixes.