update · April 15, 2024
Ultrakill Full Arsenal Update Adds Red Weapons and Brutal Difficulty
Ultrakill's Full Arsenal update brings red weapon variations, Brutal difficulty, the 7-S level, and extensive combat adjustments.
New Blood Interactive has released the Full Arsenal update for Ultrakill, introducing red weapon variations, a new Brutal difficulty setting, the 7-S level, and an extensive list of balance changes and bug fixes.
New Weapons and Content
Players now have access to the Firestarter red Rocket Launcher variation, the JumpStart red Nailgun variation, and the Sawed-on red Shotgun variation. The update also adds level 7-S, an alternate weapon hidden in the 7-2 secret area, and the new Brutal difficulty. Conductor aftershocks now spread damage to nearby enemies and conducting objects, while underwater electric attacks induce conduction in all underwater enemies and the player.
Combat and Style Adjustments
Coins now increase the explosion damage of explosive hitscans, and hitting a coin in a split state with an Alternate Revolver resets the draw state of all equipped Alternate Revolvers with a shorter recovery animation. Style points have been increased for non-fatal explosions, and new style bonuses apply to the S.R.S. Cannon and Screwdriver railcannon. Conversely, style points gained from a successful projectile boost are reduced from 150 to 90, and Ground slam no longer causes projectile interruptions.
Enemy and Cyber Grind Changes
The Minotaur gains an attack to hit targets positioned on its back, and Cerberus orb damage drops from 35 to 20. Idols now grant style points when destroyed, and enemy projectiles are cleared between Cyber Grind waves. The Guttertank Cyber Grind spawn cost and spawn cost increase are reduced from 55 to 40. Additionally, Mannequins in the Cyber Grind now spawn on melee tiles rather than projectile tiles.
General and Quality of Life
The bloodsplatter collision system has been rewritten to improve environmental collision accuracy. The options menu has been updated and reorganized, and the intermission checkpoint pause button is replaced with a Skip button. A new 'Previous Variation' bind is added, defaulting to Q, while the 'Last Used Weapon' is now unbound by default. Trams will now instantly kill any enemies they hit.
Why this patch matters
The Full Arsenal update delivers major content additions that substantially expand the game's combat sandbox and overall depth.