hotfix · March 3, 2026
Ultrakill Fraud Hotfix #1 Balances Bosses and Fixes Layer 8 Glitches
New Blood's latest hotfix for Ultrakill addresses boss tuning, weapon interactions, and level progression bugs across the newly released Layer 8 - Fraud. The update brings major adjustments to Mirror Reaper, Geryon, and Providence encounters while smoothing out navigation glitches in levels 8-1 through 8-4.
Ultrakill has received its first major hotfix for Layer 8 - Fraud, targeting critical boss encounters, weapon interactions, and progression-blocking level geometry. Developer New Blood rolled out the changes following the layer's launch, adjusting enemy behaviors, adding missing checkpoints, and resolving persistent bugs tied to rocket riding and hitscan attacks.
Boss and Enemy Tuning
Mirror Reaper receives several adjustments, including increased health from 100 to 120 and reduced damage taken from nails, sawblades, and fire. Its hands can now be destroyed with non-explosive attacks, its projectiles can be batted away with other projectiles, and its out-of-reach speed increase in the Cyber Grind has been removed. Geryon's health rises from 130 to 180 with a more pronounced second-phase aggression increase and a split health bar. Providence dodges are now single dashes with increased time between them, and their backward movement no longer alters altitude. Deathcatcher pulse timing now scales by difficulty, and they can no longer puppet Idols in the Cyber Grind.
Weapon and Combat Adjustments
Piercing hitscan attacks now correctly break through smashable objects instead of stopping short. Secondary Alternate Shotguns during dual wield and hits on Idols and Deathcatchers no longer count toward the yellow hit cooldown. Dual wielding the Firestarter no longer drains oil ammo too fast, and the Piercer revolver charge shotting now correctly splits on targetless coins. Rocket riding receives multiple fixes, including infinite fuel during the final section of level 8-3, correct handling of rocket weaknesses via Alternate Shotguns, and doors opening based on player movement speed now properly factoring in rocket momentum.
Level 8-1 to 8-4 Layout Fixes
Level 8-1 adds jump pads to the final arena pit and disables distant portals to cut down rendering overhead. Level 8-2 introduces a new checkpoint between the Upside Down Hall and Perpendicular Hall, relocates the shop opposite the maintenance room, and makes desks breakable in the Mirror Reaper arena. Level 8-3 increases rotation intervals in Clockwork arenas by two seconds, renames the Hallway to Folded Hallway, and adjusts checkpoints to prevent softlocks. Level 8-4 adds a cutscene skip for replays going straight from the elevator to combat, and introduces an Advanced Option to make the final arena static instead of bouncing players off the edges.
General Optimizations and Leaderboards
EnviroGibs now spawn asynchronously to ease CPU strain during heavy explosions, and invisible colliders block open-ended portals to catch phasing players. A new leaderboard menu lets players manually remove level times, and the game now automatically purges 0:00.000 entries. Audio bugs stemming from zero-pitch sounds are resolved, and low-end hardware should encounter fewer pink texture hitches.
Why this patch matters
This hotfix delivers necessary relief for Layer 8's toughest encounters, ironing out frustrating movement hitches and boss balance issues that hampered early runs. It provides immediate quality-of-life upgrades while setting a stable baseline for upcoming patches.