Superfighters Deluxe 1.6.1.0 makes all eight teams available in the lobby at all times, fixes map editor UI bugs, and improves server tool stability under .NET 8.
Superfighters Deluxe 1.6.0.2 arrives with critical fixes for online spectating, server slot management, and map editor property controls. The update also resolves file association installation issues and stabilizes Server Tool flags.
Superfighters Deluxe patch 1.6.0.1 raises the default target frame rate to 120 FPS and adds server tool launch shortcuts. The update also addresses editor crashes and supply crate spawns.
Superfighters Deluxe 1.6.0 upgrades the game to a 64-bit application on the FNA framework with Steamworks Networking, a new map, and major editor updates.
Superfighters Deluxe version 1.5.0 shifts the game to 64-bit architecture using FNA framework and integrates Steamworks Networking for simplified multiplayer connectivity.
Superfighters Deluxe update 1.4.2 brings profile customization undo history, streaming IP-hiding tools for hosts, and new ScriptAPI distance marker toggles for map makers. The patch also includes important crash fixes for bots and keybinding menus.
Superfighters Deluxe beta update 1.4.0c introduces refactored GamePad handling alongside new configuration options for controller indexes. The patch also fixes local multiplayer crashes and updates map-making tools.